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NPC Generator

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Advanced [show]


Fargrim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey cloak and cross-gartered brown stockings. His blonde hair is lengthy. His face is covered beneath a completely black helmet.

Personality: While he acts the brute, he is far gentler than he would appear. He plays an instrument quite well.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Fargrim was born on a far western plains where he grew up under the tutelage of his father, an expert Ruler. He has never given up on his writing dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting, Artistic. Bonds: Military, Immigrant. Occupation: Ruler

Voice: Soft and mumbly

Attributes [hide]

Fargrim Daerdahk, Male Dwarf Fighter 1
Medium (4'4") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)11 (+0) 8 (-1)16 (+3)
Skills Arcana +2, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 300 sp.


Social Check DCs


Ombul Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has a large white mantle and cape that has been intricately interwoven into his red robe. He keeps his blonde hair in a flapper bob. His eyes are likewise violet.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of northern immigrants he idolized his father. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants revenge against dire rats; and many dire rats want him driven away

Ideals: Joker, Entrepeneur. Bonds: Enemies, Immigrant. Occupation: Shipwright

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ombul Strongbones, Male Halfling Bard 1
Small (3'4") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)8 (-1) 6 (-2)11 (+0)
Skills Persuasion +2, Religion +1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp. Alexandrite (200 gp).


Social Check DCs


Baern Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This western man dresses well, typically a more casual-formal manner. His clothes are grease stained in places. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Baern hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to loving parents in a slum to the west. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: A rival would like him out of the picture; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Artistic, Professionalism. Bonds: Attractive, Poor, Immigrant. Occupation: Miner

Voice: Uses sign language

Attributes [hide]

Baern Aranore, Male Dwarf Wizard 3
Medium (3'11") Dwarf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)16 (+3) 12 (+1)7 (-2)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Gnoll, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 100 gp.


Social Check DCs


Dworic Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Bounty Hunter does, and carries hand crossbows. He wears a broad hat to cover his moderate length brown hair. He has a tattooed face.

Personality: His tongue was cut out and he uses sign language. He is harsh and unforgiving.

History: Sold as a small child to a necromancer, Dworic was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with vampirism at a very young age, Dworic has worked very hard to control his curse. He has drifted from career to career and currently works as a Bounty Hunter.

Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Job, Mentor. Occupation: Bounty Hunter

Voice: High pitched, excited

Attributes [hide]

Dworic Daerdahk, Male Dwarf Barbarian 1
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)9 (-1) 11 (+0)6 (-2)
Skills Acrobatics +3, Performance +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +0

Possessions: 70 gp.


Social Check DCs

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