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NPC Generator

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Advanced [show]


Ozyman Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has moderate length silver hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He acts crazy and hedonistic. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the east to a Laborer, Ozyman learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Laborer for the past few years.

Motivation: Further expansion of business; and balancing his hectic life and new laborer responsibilities is difficult

Flaws: Ugly, Hedonist, Impulsive. Bonds: Job, Nature. Occupation: Laborer

Voice: pre-pubescent

Attributes [hide]

Ozyman Goodbarrel, Male Halfling Monk 2
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)16 (+3) 10 (+0)15 (+2) 16 (+3)9 (-1)
Skills Insight +5, Intimidation +1
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Aquan
Attacks Melee -2 / 1d6-4, Ranged +5 / 1d6+3, Grapple +3

Possessions: 360 gp.


Social Check DCs


Akta Blame, Female Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears many layers of old clothing at all times. Her silver hair is lengthy. She is baby faced.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Her job bores her to no end. She has decided to make it more interesting.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Akta grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Akta. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark

Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Criminal record, Military. Occupation: Shipwright

Voice: Middle-eastern accent

Attributes [hide]

Akta Blame, Female Tiefling Aristocrat 1
Medium (6'1") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)10 (+0) 15 (+2)16 (+3)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Werydd Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a lot of dark rich colors, with gold accents. She has styled her silver hair well, parting it to the left. Her green unseeing eyes seem to look past you.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the west her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Interpreter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Days after completing her studies, news broke out that her hometown was attacked by giants. Werydd was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.

Motivation: Find a way to reverse the transformation of her brother; and her spouse's relatives view her with great suspicion

Flaws: Disease. Bonds: Attractive, Family, Enemies, Poor. Occupation: Interpreter

Voice: Speaks with a cold

Attributes [hide]

Werydd Battlehammer, Female Dwarf Barbarian 1
Medium (3'10") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 14 (+2)12 (+1) 12 (+1)7 (-2)
Skills Animal Handling +3, Intimidation +0
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Eloise Hastings, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female wears a lot of dark rich colors, with gold accents. She is tall, broad shouldered and powerfully built. Her chestnut hair is smooth and relatively long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born in the west to a Shipwright, Eloise learned a great deal about her father's area of expertise. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She became a Shipwright soon after.

Motivation: She is wracked by social anxiety; and she wants to meet her childhood hero

Flaws: Antagonistic, Fearful. Bonds: Attractive, Adventurer, Job. Occupation: Shipwright

Voice: Pirate accent

Attributes [hide]

Eloise Hastings, Female Human Adept 2
Medium (4'9") Human, Neutral Good (CR 2)
Armor Class 8
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)7 (-2) 8 (-1)9 (-1) 10 (+0)11 (+0)
Skills Athletics -1, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 130 gp.


Social Check DCs

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