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NPC Generator

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Advanced [show]


Bendoo Sheldon, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears black leather gloves, a black jacket, and tight pants. Her black hair is drawn into a tight pony tail with a card scrunchie. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She misses her home and complains about the freezing weather, even in summer.

History: She was born in a small plains village. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Immigrant, Nature, Rich. Occupation: Sculptor

Voice: Jamaican accent

Attributes [hide]

Bendoo Sheldon, Female Half-Orc Rogue 1
Medium (5'7") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)10 (+0) 4 (-3)10 (+0)
Skills Intimidation +2, Nature +2
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 500 sp. Star rose quartz (70 gp).


Social Check DCs


Andraste Harris, Female Half-Elf [Permalink]

Personal [hide]

Description: She is wearing a long, violet cloak. She is bristling with hidden weapons, mostly flails and scythes. Her head has been shaved. Her eyes, though not visible through her cowl, are amber.

Personality: She is mildly Half-Elf supremacist, though she does not identify as such. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born in the south, but her parents moved at a very young age to the north. Andraste was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Andraste decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: She feels that her past leaves her morally obligated to help; and a rival would like her out of the picture

Ideals: Fighting. Flaws: Ugly, Racist, Impulsive. Bonds: Criminal record, Immigrant. Occupation: Beggar

Voice: Pronounces O like U

Attributes [hide]

Andraste Harris, Female Half-Elf Warlock 1
Medium (5'6") Half-Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)18 (+4) 10 (+0)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Draconic, Gnome, Infernal
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14210000000

Possessions: 20 gp. Tiger eye turquoise (15 gp).


Social Check DCs


Theodoric Blankley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is dressed in earthy colors with a grey and white handkerchief worn on his right side. His chestnut hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was always a brilliant, if unscrupulous mind. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Poor, Adventurer. Occupation: Ploughman

Voice: Sleepy voice

Attributes [hide]

Theodoric Blankley, Male Human Expert 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)3 (-4) 8 (-1)11 (+0)
Skills Nature -2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Shane Peyton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tight fitting brown shirt and pants. His hair is short and silver. He has a tattooed face.

Personality: Prone to second guessing himself, he comes off as nervous. He has a minor phobia of water and hates getting wet.

History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is wracked by social anxiety.

Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Poor, Enemies. Occupation: Fisher

Voice: Old Prospector

Attributes [hide]

Shane Peyton, Male Human Barbarian 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 6 (-2)9 (-1) 14 (+2)13 (+1)
Skills Nature +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0

Possessions: 160 gp. Silver pearl (90 gp).


Social Check DCs

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