Theobald Morris, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing colorful clothing, dressed as a Painter. His red hair is lengthy. He wears crescent spectacles with a black brim.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends.
Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Painter
Voice: Sounds elderly
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2000 cp. Rose (60 gp).
Vassago Muse, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair, while still mostly silver, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a Unemployed first and foremost. He believes firmly that knowledge should be universal. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family He has chosen to use the inheritance that was left to him frivolously. He ran away from his former home and has been making his living as a Unemployed for the past few years.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Athletic. Bonds: Rich, Job, Adventurer, Criminal record. Occupation: Unemployed
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
Possessions: 9000 cp. 1 Darkwood Buckler. 1 Half-Plate.
Myathethil Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears dull tan sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed halberd, just in case. Her silver hair is cut short with large spiked bangs in the front. She wears round tiny glasses practically rammed into her face.
Personality: She likes to make people angry or surprised. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Myathethil was born the youngest of three triplets. Before the accident, she was one of the most outspoken anti-Tiefling activists. She was mortally wounded, saved by a kind and fast-acting Tiefling doctor. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: A strong sense of loyalty to Tiefling people; and regain custody of her daughter
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic, Racist. Bonds: Family. Occupation: Bricklayer
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 5 (-3) | 14 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Giant, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp.
Dazzazn Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears very tight pants and wife beaters, though occasionally he sports a black coat. Beneath his clothing is a huge mess of scar tissue. His long scarlet crest is drawn into a two foot long braid. His half smiles and red eyes are beguiling and draw you in.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for him, and Dazzazn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Dazzazn reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted divine powers by his dying sister.
Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Flaws: Depressed. Bonds: Slave, Attractive, Military. Occupation: Mayor
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 7 (-2) | 14 (+2) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 30 gp.
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Their contribution stands as a beacon of hope for all adventurers!


