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NPC Generator

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Advanced [show]


Flask On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. He wears a top hat to hide his balding. His yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves telling others what to do and how they should feel about things. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born several months after his father was called into army service. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and money/treasure

Ideals: Opinionated, Logical. Bonds: Rich, Military, Adventurer. Occupation: Map Maker

Voice: Draws out vowels

Attributes [hide]

Flask On the Water, Male Tabaxi Warlock 2
Medium (6'5") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)9 (-1) 13 (+1)9 (-1)
Skills Athletics +1, Deception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs


Efferil Ariessus, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is short and golden. His face is scarred and worn.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in a small village he learned the ways of the warrior from his father. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in mace use. Recently he has begun working with bootleggers and crooks.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is a bit of a kleptomaniac

Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Criminal record, Enemies. Occupation: Architect

Voice: Pronounces difficult words wrong

Attributes [hide]

Efferil Ariessus, Male Elf Bard 1
Medium (5'3") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 2 (-4)7 (-2) 8 (-1)9 (-1)
Skills Investigation +0, Persuasion +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 sp. Solid gold idol (200 gp).


Social Check DCs


Cressel Frailty, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His purple hair is knotted and matted. He has gold eyes and a black hat with a brown feather.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the south his family was never financially stable. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Artistic, Justice, Gifted. Bonds: Attractive, Poor. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Cressel Frailty, Male Tiefling Monk 1
Medium (5'5") Tiefling, Lawful Good (CR 1)
Armor Class 7
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)4 (-3) 11 (+0)11 (+0) 16 (+3)11 (+0)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple -2

Possessions: 10 pp. Chrysoprase (50 gp).


Social Check DCs


Naeris Othronus, Male Elf [Permalink]

Personal [hide]

Description: An older man who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, he is not a threatening figure. His head has been shaved. His eyes are brown and beady.

Personality: He speaks before he thinks and is too direct. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the west to a Mayor, Naeris learned a great deal about his father's area of expertise. His father took him hunting and taught him how to get in the mind of other creatures. He became a Mayor soon after.

Motivation: Money/treasure; and he is unsatisfied with his job

Flaws: Ugly, Impulsive. Bonds: Rich, Job, Nature. Occupation: Mayor

Voice: Spits and sputters

Attributes [hide]

Naeris Othronus, Male Elf Wizard 1
Medium (4'11") Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)16 (+3) 13 (+1)11 (+0)
Skills Investigation +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Celestial, Sylvan, Draconic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 6000 cp. Finely wrought small gold bracelet (40 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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