Kassoon
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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Nedda Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: She has a missing right arm. She is constantly adorned with expensive silk clothing, often dyed in bright white and red, and wears rings and necklaces with large, colorful gems. Her hair, while still mostly chestnut, has prominent grey streaks. Her eyes are gray and she is always smoking a pipe.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She got into the Mayor business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mayor. She's also a talented Carpenter, but doesn't like to broadcast it.

Motivation: She has passion for adventuring and risk.

Flaws: Shy, Hedonist. Bonds: Rich, Job, Adventurer. Occupation: Mayor

Voice: Breathy voice

Attributes [hide]

Nedda Fastfoot, Female Halfling Expert 2
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)9 (-1) 9 (-1)5 (-3)
Skills Arcana +1, Intimidation -1
Senses Passive Perception 9
Languages Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Werydd Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she very much looks the part of a Animal Trainer. She has white hair. Her eyes, though not visible through her cowl, are amber.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To be a Sellsword again; and balancing her hectic life and new animal trainer responsibilities is difficult

Ideals: Optimist, Entrepeneur. Bonds: Job, Nature, In love. Occupation: Animal Trainer

Voice: Pronounces difficult words wrong

Attributes [hide]

Werydd Burrowfound, Female Dwarf Aristocrat 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 14 (+2)14 (+2) 8 (-1)11 (+0)
Skills Intimidation +2, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Goblin
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2

Possessions: 310 gp. 1 Simple lock.


Social Check DCs


Elizabeth Woods, Female Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a simple burlap shirt and baggy pants. She conceals her kukri with her veritable burlap sack of a shirt. Her chestnut hair is lengthy. Her violet unseeing eyes seem to look past you.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Elizabeth was raised in a hard working conservative environment. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She was granted necromantic powers by her dying sister.

Motivation: She'd like to take her coworkers down a peg; and to be a jeweler again

Ideals: Optimist, Gifted. Flaws: Disease. Bonds: In love, Job. Occupation: Blacksmith

Voice: Hard of hearing, loud

Attributes [hide]

Elizabeth Woods, Female Half-Elf Barbarian 1
Medium (5'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 14 (+2)14 (+2) 12 (+1)8 (-1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Draconic
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1

Possessions: 30 gp. Smoky quartz (30 gp).


Social Check DCs


Spear In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a well pressed and immaculate suit (or dress). His fur is cinnamon and curly. His eyes are likewise yellow. His teeth are yellowed and unaligned.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a font of random trivia from the lore and stories he has discovered

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often

Ideals: Athletic, Joker, Logical. Flaws: Ugly. Bonds: Slave. Occupation: Healer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Spear In the Morning, Male Tabaxi Fighter 2
Medium (6'5") Tabaxi, Lawful Good (CR 2)
Armor Class 9
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 8 (-1)14 (+2) 9 (-1)12 (+1)
Skills History +4, Nature +4
Senses Passive Perception 9
Languages Common, Gnoll, Aquan
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1

Possessions: 300 sp.


Social Check DCs

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