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NPC Generator

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Advanced [show]


Werydd Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her golden hair is cut jaggedly and amateurishly. Her eyes are amber and catlike.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is skeptical of what others tell her and is slow to trust.

History: Born to a Fletcher, her father struggled to pay the bills. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She moves from town to town, unable to find a place to settle.

Motivation: Retire the richest woman in the west; and she's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Immigrant, Poor. Occupation: Tanner

Voice: Dark and ominous

Attributes [hide]

Werydd Ungart, Female Dwarf Aristocrat 1
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)6 (-2) 13 (+1)11 (+0) 11 (+0)15 (+2)
Skills Performance +4, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2

Possessions: 300 sp. A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). 1 Silk rope.


Social Check DCs


Ghaliver Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the south his family was never financially stable. Ghaliver abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and wants to work out more often

Ideals: Athletic. Bonds: Poor, Attractive, Adventurer, Slave. Occupation: Body Guard

Voice: Timid voice

Attributes [hide]

Ghaliver Strongbones, Male Halfling Warlock 3
Small (2'11") Halfling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)6 (-2) 12 (+1)8 (-1)
Skills Acrobatics +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Gildmak TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a worn and beaten armor. His golden hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Roofer soon after.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Job, Military. Occupation: Roofer

Voice: Australian accent

Attributes [hide]

Gildmak TellPenny, Male Halfling Wizard 1
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)9 (-1) 7 (-2)9 (-1)
Skills Acrobatics +2, Deception +1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp.


Social Check DCs


Solomon Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his brown hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Sold as a small child to a necromancer, Solomon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He tends to his Miner job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and he is unsatisfied with his job

Bonds: Poor, Job, Military, Mentor, Nature. Occupation: Miner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Solomon Berevan, Male Half-Elf Aristocrat 1
Medium (4'9") Half-Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 9 (-1)8 (-1) 11 (+0)10 (+0)
Skills Arcana +1, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 5000 cp. Coral (70 gp).


Social Check DCs

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