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NPC Generator

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Advanced [show]


Pog Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is physically well-built. He wears his hair in dreadlocks. His face is scarred and worn.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Pog was raised in a hard working conservative environment. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Job. Occupation: Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Pog Scheppen, Male Gnome Adept 2
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 11 (+0)11 (+0) 18 (+4)12 (+1)
Skills Athletics +0, Stealth +1
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 360 gp.


Social Check DCs


Warryn Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears professional attire. His hair is chestnut and curly. He wears a mask on his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature, Poor. Occupation: Junk Dealer

Voice: Uses sign language

Attributes [hide]

Warryn Gobblefirn, Male Gnome Druid 1
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)6 (-2) 8 (-1)10 (+0)
Skills Medicine +1, Nature +0
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp.


Social Check DCs


Tod Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a white coat over a tan low-cut shirt, and a deerstalker hat upon his head. His hair is short and brown. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. A true patriot, Tod would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Tod took refuge in the old dungeon and found the beat up whip and armor he uses now. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army; and he is terrified, and will act out of fear

Ideals: Optimist. Flaws: Insane. Bonds: Poor, Military, Nature. Occupation: Tailor

Voice: Timid voice

Attributes [hide]

Tod Wiseacre, Male Halfling Warlock 2
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)5 (-3) 10 (+0)12 (+1)
Skills Insight +2, Performance +3
Senses Passive Perception 10
Languages Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 290 gp. 1 Masterwork Common Melee.


Social Check DCs


Nadarr Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. He wears his gold crest down. His red eyes are slightly larger than normal.

Personality: He will rave to anyone who will listen. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has recently gotten a pet goose that steals things from people.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Extrovert. Flaws: Insane. Bonds: Slave, Criminal record, Adventurer. Occupation: Unemployed

Voice: Sensual and smooth

Attributes [hide]

Nadarr Delmirev, Male Dragonborn Cleric 1
Medium (6'4") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)8 (-1) 8 (-1)14 (+2)
Skills Acrobatics +3, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp.


Social Check DCs

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