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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ulblyn TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'0". He wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. His hair is white and curly. He wears crescent spectacles with a black brim.

Personality: He loves telling others what to do and how they should feel about things. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Like his father and his brother before him, after school he went straight into learning to become a Roofer. He struck the Roofer job and began his own company from there.

Motivation: To be a Crown-heir again; and money/treasure

Ideals: Opinionated, Gifted. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Roofer

Voice: Hard of hearing, loud

Attributes [hide]

Ulblyn TellPenny, Male Halfling Aristocrat 1
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)16 (+3) 5 (-3)6 (-2) 9 (-1)13 (+1)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -2 / 1d4-4, Ranged +5 / 1d4+3, Grapple +3

Possessions: 130 gp. Red spinel (40 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roywyn Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is wearing a tight blue one piece outfit complete with pants, hood, and a cape. Her long golden hair reaches down to her waist. Her otherwise smooth face is marked with small tiny scars.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born in the east, but her parents moved at a very young age to the north. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She moves from town to town, unable to find a place to settle.

Motivation: She feels threatened by others; and she is wracked by social anxiety

Ideals: Athletic, Joker. Flaws: Fearful, Insane. Bonds: Immigrant. Occupation: Server

Voice: Stutters

Attributes [hide]

Roywyn Musgraben, Female Gnome Bard 2
Small (3'0") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)11 (+0) 10 (+0)12 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 80 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Emerald In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. He carries with him a set of monstrous two handed axes on his belt, each one with a amethyst on the hilt. His white fur is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. When he's not drinking or sleeping the drinks off, he's doing writing.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Justice, Artistic. Flaws: Ugly, Insane. Occupation: Tanner

Voice: Low range voice

Attributes [hide]

Emerald In the Wind, Male Tabaxi Warrior 1
Medium (5'5") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)12 (+1) 9 (-1)4 (-3)
Skills Investigation +3, Performance -1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Blue quartz (14 gp).


Social Check DCs


Agatha Kensley, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears grey trousers with blue and brown striped suspenders. She wears various colorful collared shirts. Her black hair has been sun bleached extensively. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the south her family was never financially stable. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Locksmith. She inherited the family business which she has now maintained for 3 years.

Motivation: She wants nothing more than to rejoin the army; and sabotage a competitor

Ideals: Optimist. Flaws: Addict. Bonds: Poor, Job, Military. Occupation: Locksmith

Voice: Soothing and warm

Attributes [hide]

Agatha Kensley, Female Human Cleric 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)9 (-1) 7 (-2)7 (-2)
Skills Animal Handling +0, Performance +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 90 gp. Silver pearl (70 gp). 1 Buckler.


Social Check DCs

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