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NPC Generator

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Advanced [show]


Everard Budd, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey shirt with thin brown vertical stripes and black pants, and sports empty pouches on his belt. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mayor arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting, Optimist. Flaws: Insane. Bonds: In love, Rich. Occupation: Mayor

Voice: Sighs a lot, exhausted

Attributes [hide]

Everard Budd, Male Human Sorcerer 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)18 (+4) 12 (+1)11 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Draconic, Gnome, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14650000000

Possessions: 300 gp.


Social Check DCs


Shifting Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel costume with the symbols of the sun god on his torso. He carries a battered sai and tarnished sword as well. He keeps his yellow fur in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Shifting is combative with any and all who dare try his patience in the slightest.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He has achieved small success as a Mercenary.

Motivation: Wants to open a new tavern; and to get a good night's sleep

Ideals: Fighting, Justice. Flaws: Insomniac, Disease. Bonds: Job. Occupation: Mercenary

Voice: Draws out vowels

Attributes [hide]

Shifting Of Clay, Male Tabaxi Wizard 1
Medium (6'10") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)6 (-2) 10 (+0)9 (-1)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 800 sp.


Social Check DCs


Frederick Ostoroth, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and carries sais. His hair is red and curly. He has a tattooed face.

Personality: Eccentric and domineering, Frederick will drive conversation. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Frederick grew up listening to his father's many stories. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town working and never settling down anywhere, but has fallen for a local Herbalist. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is greedy.

Ideals: Fighting, Extrovert. Bonds: Has a crush, Adventurer, Rich. Occupation: Server

Voice: Nasally tone

Attributes [hide]

Frederick Ostoroth, Male Half-Elf Bard 1
Medium (5'8") Half-Elf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 9 (-1)10 (+0) 14 (+2)8 (-1)
Skills Athletics +2, Intimidation +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Just what you see.


Social Check DCs


Ovina Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She likes to wear ponchos typically of a light brown in addition to tight pants. Her head has been shaved. Her eyes are brown and she is always smoking a pipe.

Personality: She can speak with the recently deceased. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born blind and as such lacked many opportunities for work. A gifted student she started as a Map Maker, but she got bored and became a Carpenter. She's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Job. Occupation: Carpenter

Voice: Relaxed voice

Attributes [hide]

Ovina Graybeard, Female Dwarf Commoner 1
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)6 (-2) 11 (+0)8 (-1)
Skills Medicine +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 160 gp. Amber (90 gp).


Social Check DCs

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