Althaea Firahel, Female Elf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is blonde, silky, and of moderate length. Her half smiles and brown eyes are beguiling and draw you in.
Personality: She is very quiet and rarely speaks above a whisper. She takes great joy in being the best Knight in town.
History: From birth she was tutored by a cruel and relentless mentor. She was an athlete and attended two major summer competitions. She never won. She has worked as a Knight like her mother before her.
Motivation: Balancing her hectic life and new Knight responsibilities is difficult.
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Attractive, Job, Mentor. Occupation: Knight
Voice: Excited and jittery
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 390 gp.
Siffress Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: This tall, slender woman wears bulky tan painted plate armor. Her white hair is well kept. Her fair skin shows little sign of her aristocratic breeding.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born several months after her mother was called into army service. She worked as a nervous Mortician and found it very stressful. She now owns her own business.
Motivation: To be a Jeweler again; and she'd like to take her coworkers down a peg
Flaws: Shy, Depressed. Bonds: Attractive, Job, Military. Occupation: Mortician
Voice: Creaky witch voice
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 14 (+2) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Halfling
Attacks Melee -1 / 1d6-3, Ranged +0 / 1d6-2, Grapple +0
Possessions: 3000 cp. Brass mug with jade inlays (400 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). Black velvet mask with numerous citrines (140 gp). 1 Masterwork Common Melee.
Grai Rayden, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a fancy black dress. She is an epitome of beauty. Her silver hair is cut short with large spiked bangs in the front. She has a tattooed face.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: The child of western immigrants she idolized her father. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was always very intelligent and has formed a secret society of specialists.
Motivation: To get a good night's sleep; and expand her business
Ideals: Entrepeneur. Flaws: Secretive, Insomniac. Bonds: Attractive, Job, Immigrant. Occupation: Architect
Voice: Smoker's lung
Attributes [hide]
Medium (4'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Zook Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries a battered morningstar and tarnished hammer as well. He wears a deerstalker hat to hide his balding. He is very pretty but has cold, dead eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Zook is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.
Motivation: Marry his sister to traveling adventurers.
Ideals: Fighting, Philantrophist. Bonds: Attractive, Family, Rich. Occupation: Shoemaker
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 6 (-2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
