Orsik Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a tight fitting brown shirt and pants. He sports a flattop hair cut. He wears a mask on his face.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He uses divination through singing.
History: Orsik was born with his mother's beautiful face. His first spouse was a Sculptor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was granted arcane powers by his dying sister.
Motivation: Find a way to reverse the transformation of his sister; and expand his business
Ideals: Gifted. Bonds: Attractive, Family, Job. Occupation: Architect
Voice: Indian accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 10 (+0) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Goblin
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp. 1 Masterwork Musical instrument.
Faran Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is auburn and curly. His amber eyes dart from person to person to random spaces in the air.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is afraid of women and trembles around them
History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac
Ideals: Entrepeneur. Flaws: Shy. Bonds: Immigrant, Criminal record, Adventurer. Occupation: Sage
Voice: Gruff and masculine
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 12 (+1) | 10 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
Possessions: 300 gp. 1 Good lock.
Geoffrey Brady, Male Human [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, he is an attractive figure. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His blonde hair is lengthy. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Crown-heir arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Flaws: Addict, Selfish. Bonds: Attractive, Rich. Occupation: Crown-heir
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 13 (+1) | 5 (-3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp.
Dariff Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her skin is also unnaturally pale. Her long brown hair reaches down to her waist. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She can speak with the recently deceased. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Dariff was born the youngest of three triplets. Her divine abilities were realized during a raid on her village. She has since lost track of the people in her past.
Motivation: Marry her brother to traveling adventurers.
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Shy. Bonds: Family. Occupation: Doctor
Voice: Smooth and feminine
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 9 (-1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +3
Possessions: 2 Smokesticks.
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