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NPC Generator

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Advanced [show]


Nimble Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: A 6'3" eastern woman, she wears a pastel vest and prefers brown and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her red fur, when down, is lengthy. Her face is scarred and worn.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born into a rich family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has dedicated herself to building a better kind of golem.

Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends

Ideals: Philantrophist. Flaws: Ugly. Bonds: Has a crush, Adventurer, Rich. Occupation: Body Guard

Voice: Thin and wheezing

Attributes [hide]

Nimble Hummingbird, Female Tabaxi Aristocrat 1
Medium (6'3") Tabaxi, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 15 (+2)17 (+3) 14 (+2)15 (+2)
Skills Athletics +0, Investigation +5
Senses Passive Perception 12
Languages Common, Halfling, Terran, Ignan
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +5

Possessions: 100 sp.


Social Check DCs


Ogg Snape, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tight fitting black shirt and pants. He has a long silver beard with little hanging trinkets. He wears large thick round spectacles.

Personality: Ogg speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Ogg was raised in a hard working conservative environment. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels kind of lost in life; and wants to open a new tavern

Ideals: Impeccable, Philantrophist. Flaws: Antagonistic, Depressed. Bonds: Job. Occupation: Soapmaker

Voice: Australian accent

Attributes [hide]

Ogg Snape, Male Half-Orc Commoner 1
Medium (6'9") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)5 (-3) 9 (-1)8 (-1)
Skills Deception +1, Insight +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp. 1 Banded mail.


Social Check DCs


Zedaar Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'7" when asserting himself. He has done his best to style his green crest to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the west. When Zedaar reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the west, certain he would find work there.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Logical. Flaws: Terse. Bonds: Poor, Immigrant, Military, Criminal record. Occupation: Mortician

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Zedaar Ebynichtomonis, Male Dragonborn Barbarian 2
Medium (6'7") Dragonborn, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 24 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)13 (+1) 6 (-2)7 (-2)
Skills Nature +3, Perception +0
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 1900 sp.


Social Check DCs


Dentratha Jharthraxyn, Female Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She has a large green mantle and cape that has been intricately interwoven into her grey robe. She keeps her long rusty crest kept up in a rat tail. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is fixated on the number 2. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Dentratha enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: The child of southern immigrants she idolized her mother. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mason work with an outfit from a few towns over. Mason work suited her well, and with each successful project, she earned more gold and more respect from her peers. She is untrained/undisciplined, which makes her dangerous.

Motivation: Balancing her hectic life and new Mason responsibilities is difficult.

Flaws: Addict, Insane, Hedonist. Bonds: Immigrant, Job. Occupation: Mason

Voice: Sleepy voice

Attributes [hide]

Dentratha Jharthraxyn, Female Dragonborn Bard 1
Medium (6'2") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)11 (+0) 5 (-3)10 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 80 gp.


Social Check DCs

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