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NPC Generator

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Advanced [show]


Solomon Cornish, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a grey costume with the symbols of strength on his torso. His hair is chestnut and very short. His green eyes have a joyful gleam in them most of the time.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Solomon was raised in a hard working conservative environment. Solomon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.

Motivation: He wants to meet his childhood hero.

Bonds: Guardian, Religious, Job, Adventurer. Occupation: Painter

Voice: Prounounces S like Z

Attributes [hide]

Solomon Cornish, Male Human Commoner 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)10 (+0) 9 (-1)18 (+4)
Skills Perception +1, Performance +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 6000 cp. Banded agate (4 gp). 1 Banded mail.


Social Check DCs


Melech Guile, Male Tiefling [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His silver hair is braided into rings. His silver eyes lackadaisically let the world flow into them.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety.

Flaws: Selfish, Fearful. Bonds: Attractive, Immigrant, Family. Occupation: Apothecary

Voice: American accent

Attributes [hide]

Melech Guile, Male Tiefling Fighter 2
Medium (5'8") Tiefling, Lawful Good (CR 2)
Armor Class 9
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 14 (+2)10 (+0) 12 (+1)6 (-2)
Skills Deception +0, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1

Possessions: 90 gp.


Social Check DCs


Eridred Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She dresses in grey turtlenecks beneath a green coat with brown slacks. Her brown hair is greying along the sides and has receded to reveal a widow's peak. She has a tattooed face.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: A powerful wizard made her what she is. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mason. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To be a Carpenter again; and to reunite with her absent father

Ideals: Persistence, Philantrophist. Bonds: Mentor, Job, Family. Occupation: Mason

Voice: Soft and melodious

Attributes [hide]

Eridred Loderr, Female Dwarf Druid 1
Medium (3'9") Dwarf, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 12 (+1)11 (+0) 8 (-1)2 (-4)
Skills History +2, Investigation +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Hematite (9 gp).


Social Check DCs


Seraphina Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: The light-skinned woman stands 3'1" and prefers to wear white clothing when she does not wear armor. Her moppish brown hair is in a traditional bowl cut. She has a tattooed face.

Personality: Confrontational and typically high on some drug or another. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was born into a rich family. While studying, she fell in love. They married and had a daughter. She got away from her former life and has fallen to alcoholism.

Motivation: Regain custody of her daughter; and she is greedy

Ideals: Logical. Flaws: Addict. Bonds: Rich, In love, Family. Occupation: Locksmith

Voice: Spits words with contempt

Attributes [hide]

Seraphina Copperkettle, Female Halfling Sorcerer 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)6 (-2) 12 (+1)9 (-1)
Skills Deception +1, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 sp.


Social Check DCs

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