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NPC Generator

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Advanced [show]


Zepar Dread, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green vest and prefers white and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a slight overbite and is overall scrawny. He sports a flattop hair cut. His eyes are gold and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Zepar was born the youngest of three triplets. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Due to his spouse's obsession with being a Dilettante they were divorced and he won custody of their son. He worked as a Crown-heir, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Joker, Artistic. Flaws: Ugly, Insane. Bonds: Family. Occupation: Crown-heir

Voice: Italian accent

Attributes [hide]

Zepar Dread, Male Tiefling Druid 2
Medium (5'6") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 6 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 7 (-2)9 (-1) 5 (-3)11 (+0)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 390 gp.


Social Check DCs


Uraim Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man usually wears his brown robe and has his longbow always slung over his shoulder. His hair is short and silver. He has gleaming, smiling violet eyes.

Personality: He loves telling others what to do and how they should feel about things. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Uraim grew up listening to his father's many stories. Uraim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Uraim decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Opinionated, Joker. Bonds: Poor, Adventurer, Criminal record. Occupation: Fletcher

Voice: Speaks with back of mouth

Attributes [hide]

Uraim Balderk, Male Dwarf Druid 1
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 11 (+0)8 (-1) 10 (+0)6 (-2)
Skills Acrobatics +1, History +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 120 gp.


Social Check DCs


Paymon Doubt, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has styled his red hair well, parting it to the left. His half smiles and gold eyes are beguiling and draw you in.

Personality: He is calm most of the time but flees social interaction. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Elven compassion; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Shy, Racist. Bonds: Attractive, Nature, Poor. Occupation: Herbalist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Paymon Doubt, Male Tiefling Druid 2
Medium (5'0") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)12 (+1) 13 (+1)6 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 190 gp. Malachite (15 gp).


Social Check DCs


Pelt Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears light armors faded through time and improper care. Her brown fur is lengthy and is close to two feet long. Her face is scarred and worn.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She also has developed a complete distrust of the Barrister profession.

History: Pelt hails from a village terrorized by gnolls. She helped her father out around the business and became quite the natural. She's also a talented Barrister, but doesn't like to broadcast it.

Motivation: A deep hatred of gnolls; and expand her business

Flaws: Ugly, Disease. Bonds: Job, Enemies. Occupation: Dyer

Voice: Hissing voice

Attributes [hide]

Pelt Of Snakes, Female Tabaxi Warlock 1
Medium (5'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)10 (+0) 6 (-2)17 (+3)
Skills Deception +5, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 400 sp. White pearl (40 gp).


Social Check DCs

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