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NPC Generator

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Advanced [show]


Ernest Runghold, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears many layers of old clothing at all times. His hair is red and curly. His blue eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Sold as a small child to a slaver, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Fighting. Flaws: Ugly, Disease. Bonds: Poor, Mentor. Occupation: Ploughman

Voice: Sensual and smooth

Attributes [hide]

Ernest Runghold, Male Half-Elf Wizard 2
Medium (5'3") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 4 (-3)13 (+1) 7 (-2)10 (+0)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 8
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 200 gp.


Social Check DCs


Golm Asheton, Male Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. He wears a colorful flower in his red hair. His eyes are hazel and he is always smoking a pipe.

Personality: Abrasive and pushy, he has a hard time making friends. Golm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Golm was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better village for his children.

Motivation: He desires power and/or immortality; and he's repulsed by the pc

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Poor, Adventurer. Occupation: Mortician

Voice: Spanish accent

Attributes [hide]

Golm Asheton, Male Half-Orc Aristocrat 3
Medium (5'6") Half-Orc, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)8 (-1) 10 (+0)5 (-3)
Skills Insight +2, Investigation +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp. Rock crystal (20 gp).


Social Check DCs


Rimple Pingun, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His blonde hair, when down, is lengthy. His eyes are likewise violet. His teeth are white and perfect.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a habit of throwing himself into exceedingly dangerous situations.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Rimple reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: To be a Apothecary again; and to prove his worth to the world

Flaws: Impulsive. Bonds: Attractive, Job, Slave, Military. Occupation: Barkeep

Voice: Switch between two voices

Attributes [hide]

Rimple Pingun, Male Gnome Barbarian 1
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 11 (+0)8 (-1) 18 (+4)8 (-1)
Skills Investigation +1, Perception +6
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 120 gp.


Social Check DCs


Aline Moreno, Female Human [Permalink]

Personal [hide]

Description: She wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath her sweater she keeps a concealed lance, just in case, and carries lances. She has shaved her head bald. She wears an eyepatch.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born in a small village she learned the ways of the warrior from her father. Her family was turned out during the war. She and her family wandered north to less war torn lands. She was always very intelligent and has formed a secret society of philosophers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Flaws: Ugly, Secretive, PTSD. Occupation: Animal Trainer

Voice: Uses lots of figures of speech

Attributes [hide]

Aline Moreno, Female Human Commoner 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 6 (-2)7 (-2) 11 (+0)6 (-2)
Skills Performance +0, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 60 gp.


Social Check DCs

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