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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Vanchu Wharton, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is wearing colorful clothing, dressed as a Merchant. She wears her red hair up in a very large beehive style do. She is very pretty but has cold, dead eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She made a point of taking high paying jobs and getting most of it up front. She struck the Merchant job and began her own company from there.

Motivation: She's attracted to the PC; and she's looking for her big break

Ideals: Gifted, Extrovert. Bonds: Attractive, Adventurer, Job, Has a crush. Occupation: Merchant

Voice: Hissing voice

Attributes [hide]

Vanchu Wharton, Female Half-Orc Adept 2
Medium (5'0") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)6 (-2) 9 (-1)13 (+1)
Skills Acrobatics +4, History +0
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 190 gp.


Social Check DCs


Cockaby Nackle, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple blue robe with grey stripes complete with hood. He wears his chestnut hair up. He is baby faced.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a small toy that he constantly fidgets with.

History: Cockaby was born the youngest of three triplets. A gifted student he started as a Healer, but he got bored and became a Miller. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and to reunite with his absent mother

Flaws: Ugly, Addict. Bonds: Job, Family, Immigrant. Occupation: Miller

Voice: Strong lisp

Attributes [hide]

Cockaby Nackle, Male Gnome Rogue 2
Small (3'4") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)8 (-1) 14 (+2)13 (+1)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +3

Possessions: 260 gp. 1 Silk rope.


Social Check DCs


Shifting Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. His black fur is slicked back into a classic pompadour. His copper eyes dart from person to person.

Personality: Prone to second guessing himself, he comes off as nervous. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Shifting was born in the south. At a young age he loved to build and create. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: He is not mentally stable, and does not behave rationally; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Persistence, Fighting. Flaws: Shy, Insane. Bonds: Criminal record. Occupation: Roofer

Voice: Low and grunting

Attributes [hide]

Shifting Plume, Male Tabaxi Commoner 1
Medium (6'0") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)9 (-1) 13 (+1)12 (+1)
Skills Investigation +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp.


Social Check DCs


Jarana Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears just a brown suit. Her moppish red hair is in a traditional bowl cut. She wears an eyepatch.

Personality: She is overprotective of those who hire her services. She is obsessed with finding treasure.

History: Jarana was born into a poor family. Growing up, she dreamt of becoming a Fighter, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Fighter in service of a powerful lord somewhere. She was taken from her home at a very young age. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: To reunite with her old friends; and she has passion for adventuring and risk

Flaws: Ugly. Bonds: Guardian, Adventurer, Poor, Slave. Occupation: Spice Merchant

Voice: Soft and mumbly

Attributes [hide]

Jarana Trueanvil, Female Dwarf Fighter 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 9 (-1)12 (+1) 7 (-2)7 (-2)
Skills Acrobatics +0, Intimidation +0
Senses Passive Perception 8
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1

Possessions: 340 gp.


Social Check DCs

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