Enidda Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She dresses well, wearing tan shirts, loose pants, and blazers most of the time. She has white hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Abrasive and pushy, she has a hard time making friends. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Through the years after Enidda was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Enidda's mother didn't care for her much, and the feeling was mutual. Days after completing her studies, news broke out that her hometown was attacked by goblins. Enidda was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: She wants revenge against goblins; and she's repulsed by the pc
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Religious, Enemies. Occupation: Interpreter
Voice: Speaks with a cold
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 16 (+3) | 16 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Orc, Goblin
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +2
Possessions: Rhodochrosite (8 gp).
Neega Bentham, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a husky woman, who wears skinny pants and wears a white and grey robe with the hood down. She wears a colorful flower in her blonde hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Neega is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born the only child of a wealthy merchant. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Layabout work with an outfit from a few towns over. Layabout work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Layabout like her father before her.
Motivation: She is unsatisfied with her job.
Ideals: Extrovert, Entrepeneur. Flaws: Insane. Bonds: Attractive, Job. Occupation: Layabout
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 20 gp.
Bilga Astley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a black costume with the symbols of luck on her torso. Her chestnut hair is lengthy. Her eyes are amber and she is always smoking a pipe.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Sold as a small child to a slaver, Bilga was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She feels that her past leaves her morally obligated to help; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Athletic, Logical. Flaws: Shy. Bonds: Mentor, Criminal record. Occupation: Spy
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 6 (-2) | 5 (-3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 2000 sp.
Rimple Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems. His hair is short and brown. He wears a mask on his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also has developed a complete distrust of the Shipwright profession.
History: He was raised in a white middle class family as the only child. He has chosen to use the inheritance that was left to him frivolously. Being a Apothecary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Wants to raise his children well; and wants to open a new tavern
Ideals: Fighting. Flaws: Mundane. Bonds: Rich, Job, Criminal record, Family. Occupation: Apothecary
Voice: Stutters
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 14 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Auran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 700 sp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!