Sannl Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears very tight pants and wife beaters, though occasionally she sports a brown coat. She keeps her blonde hair in a flapper bob. Her face is scarred and worn.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She misses her home and complains about the freezing weather, even in summer.
History: She was always a brilliant, if unscrupulous mind. Sannl was born on a far western island where she grew up under the tutelage of her mother, an expert Barrister. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her
Ideals: Impeccable, Logical. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Barrister
Voice: Rolls R's
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 11 (+0) | 14 (+2) | 11 (+0) | 2 (-4) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Orc
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 30 pp.
Andram Instinct, Male Tiefling [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his scythe always slung over his shoulder. He carries a battered quarterstaff and tarnished scythe as well. His silver hair is matted, messy, and big. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with his god.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Ugly, Addict, Antagonistic. Bonds: Religious. Occupation: Interpreter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'7") Tiefling, Neutral Good (CR 2)
Armor Class 9
Hit Points 3 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 3 (-4) | 14 (+2) | 3 (-4) | 15 (+2) |
Senses Passive Perception 6
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 230 gp. 2 Alchemist’s fire.
Fallthra Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed nunchaku, just in case. She has slicked back blonde hair. Her thin eyebrows rest above her beady gray eyes.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born on a small isolated farm. Through the years after Fallthra was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Fallthra's mother didn't care for her much, and the feeling was mutual. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Nature. Occupation: Dilettante
Voice: Farmer accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 10 (+0) | 10 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 250 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver comb with moonstones (500 gp). Solid gold idol (300 gp).
Hûra Redfield, Male Half-Orc [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his golden hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in a small desert village. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Optimist, Logical. Flaws: Insomniac. Bonds: Attractive. Occupation: Bather
Voice: Old thin voice
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 1000 cp.
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Their contribution stands as a beacon of hope for all adventurers!