Joan Clinton, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a fine chain shirt which she covers with grey colored cloaks and clothing. She wears her chestnut hair up. Her violet eyes are passionate and lively.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born to a criminal king-pin and mafia family She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Actor work with an outfit from a few towns over. Actor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Actor job and began her own company from there.
Motivation: She is a bit of a kleptomaniac.
Ideals: Joker. Bonds: Enemies, Criminal record, Job. Occupation: Actor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 12 (+1) | 6 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 6000 cp. Silver comb with moonstones (200 gp).
Luthra Dunben, Female Gnome [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'2" and is well dressed, but even with her fine clothing she looks run-down. Her silver hair is cut short with large spiked bangs in the front. She is baby faced.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: From birth she was tutored by a cruel and relentless mentor. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She inherited the family business which she has now maintained for 15 years.
Motivation: To reunite with her absent mother.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Mentor, Family. Occupation: Shepherd
Voice: Strong lisp
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 7 (-2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 140 gp.
Avelina Benson, Female Human [Permalink]
Personal [hide]
Description: She has a large brown mantle and cape that has been intricately interwoven into her tan robe. Her tied-back hair is golden. Her eyes are likewise brown. Her teeth are white and perfect.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born in the west, but her parents moved at a very young age to the north. Avelina was born on a far western forest where she grew up under the tutelage of her father, an expert Glassblower. She moves from town to town, unable to find a place to settle.
Motivation: She's repulsed by the PC; and seeks redemption
Ideals: Logical. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Immigrant. Occupation: Glassblower
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 8 (-1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 800 sp.
Kasdeya Grace, Female Tiefling [Permalink]
Personal [hide]
Description: She tends to wear a green poncho over her likewise colored trousers and shirt. She carries with her a set of axes, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her hair is white and curly. Her eyes are gold.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Further she is a bit of a stoner and is frequently out of it.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Kasdeya abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kasdeya fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with her old friends; and she desires power and/or immortality
Ideals: Fighting, Philantrophist. Flaws: Addict. Bonds: Immigrant, Adventurer. Occupation: Weaver
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Abyssal, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 8000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
