Vonana Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: 4'3" and lanky with angular features, she is an attractive figure. She wears tight fitting clothing which further accentuates her frame. Her hair is short and chestnut. Her eyes are green.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Vonana was born on a far southern plains where she grew up under the tutelage of her mother, an expert Cartwright. She moves from town to town, unable to find a place to settle.
Motivation: She has passion for adventuring and risk; and wants to open a new tavern
Ideals: Passionate. Bonds: Attractive, Adventurer, Immigrant, Job. Occupation: Cartwright
Voice: Can't modulate volume
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 800 sp.
Lidda Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: 2'10" and lanky with angular features, she is an attractive figure. She is renowned for her bright white dresses and hats. Her auburn hair is cut short with large spiked bangs in the front. She wears a mask on her face.
Personality: Lidda is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. A true patriot, Lidda would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born several months after her father was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: To protect her home; and she wants nothing more than to rejoin the army
Ideals: Extrovert. Bonds: Attractive, Military, Criminal record, Guardian. Occupation: Body Guard
Voice: Low and grunting
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Orc, Infernal
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 800 sp. 1 Small steel mirror.
Gomory Frailty, Female Tiefling [Permalink]
Personal [hide]
Description: She usually wears her green robe and has her club always slung over her shoulder. Her attire stands in sharp contrast to her club, which is beautifully polished and possesses an ornate carving of a butterfly on it. She sports a flattop hair cut. She has red eyes and a green hat with a blue feather.
Personality: She loves telling others what to do and how they should feel about things. As long as the job gets done she does not care how it got done.
History: She was born on a small isolated farm. She helped her mother out around the business and became quite the natural. She ran away from her former home and has been making her living as a Locksmith for the past few years.
Motivation: She feels threatened by others; and she is unsatisfied with her job
Ideals: Opinionated, Professionalism. Flaws: Fearful. Bonds: Nature, Job. Occupation: Locksmith
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
Hubert Sherwood, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears dark leathers with embroidery. His blonde hair is unkempt and raggedy. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hubert took refuge in the ruined castle and found the beat up kukri and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Hubert was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Enemies, Nature. Occupation: Mercenary
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 2400 sp. Moss agate (14 gp). Amber (150 gp). Blue quartz (14 gp).
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