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NPC Generator

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Advanced [show]


Uzza Allure, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft black waves gently in the breeze. Her silver hair is still thick. She tend to wears goggles to shield her eyes.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is able to fit into much smaller and tighter spaces than normal.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her druidic abilities were realized during a raid on her village. She has built up a small fortune and can afford her own way.

Motivation: Wants to work out more often; and she's repulsed by the pc

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Rich, Religious. Occupation: Mayor

Voice: Cold and demanding tone

Attributes [hide]

Uzza Allure, Female Tiefling Cleric 2
Medium (5'5") Tiefling, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 9 (-1)10 (+0) 10 (+0)16 (+3)
Skills Animal Handling +2, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 140 gp. Coral (70 gp). Tiger eye turquoise (13 gp). Moonstone (50 gp). 1 Half-Plate.


Social Check DCs


Melissa Barton, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has shaved her head bald. Her eyes are blue.

Personality: Eccentric and domineering, Melissa will drive conversation. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered music. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the west; and she has passion for adventuring and risk

Ideals: Entrepeneur, Extrovert, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Body Guard

Voice: American accent

Attributes [hide]

Melissa Barton, Female Human Cleric 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 5 (-3)6 (-2) 10 (+0)9 (-1)
Skills Animal Handling +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 3000 cp.


Social Check DCs


Fargrim Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered grey stockings. He carries a battered flail and tarnished mace as well. His auburn hair is greasy and uncared for. His face is scarred and worn.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is able to make almost anything out of random pieces of junk.

History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Fargrim took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Joker, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Jeweler

Voice: Indian accent

Attributes [hide]

Fargrim Strakeln, Male Dwarf Sorcerer 1
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 16 (+3)10 (+0) 9 (-1)4 (-3)
Skills Animal Handling +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 160 gp.


Social Check DCs


Erky Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is lengthy. His gray eyes dart from person to person to random spaces in the air.

Personality: His tongue was cut out and he uses sign language. He cannot resist a sob story and will often dote over anyone who has one.

History: Erky was born with his mother's beautiful face. A freak accident while working with his Locksmith mother left him crippled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Entrepeneur, Philantrophist. Flaws: Disease. Bonds: Attractive. Occupation: Shipwright

Voice: Middle-eastern accent

Attributes [hide]

Erky Musgraben, Male Gnome Rogue 2
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)13 (+1) 15 (+2)12 (+1)
Skills Nature +3, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 310 gp. 4 Antitoxin.


Social Check DCs

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