Euphemia Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with red lining and desert motifs, and carries tridents. Her long black hair reaches down to her waist. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the north her family was never financially stable. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She used her abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Fighting, Philantrophist, Joker. Flaws: Ugly. Bonds: Poor. Occupation: Bounty Hunter
Voice: Soft and mumbly
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 3 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 9 (-1) | 11 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
Possessions: 6000 cp.
Tim Wellington, Male Human [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, he is an attractive figure. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His golden hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Tim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: The child of northern immigrants he idolized his father. As a young adult he joined a group advocating for an improvement in Human conditions. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to open a new tavern; and elven compassion
Ideals: Philantrophist. Flaws: Hedonist, Racist. Bonds: Attractive, Immigrant. Occupation: Locksmith
Voice: Sensual and smooth
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 9 (-1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Kody Dudley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'0". He likes to wear ponchos typically of a light brown in addition to tight pants. His long white hair is drawn into a two foot long braid. He has a tattooed face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Kody was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To settle down with his crush; and a need for knowledge about a nearby landmark
Flaws: Antagonistic. Bonds: Slave, Poor, Adventurer, Has a crush. Occupation: Herbalist
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 1000 cp. Smoky quartz (60 gp).
Harbek Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an entirely brown suit with white socks and a vest with buckled shoes. He has a very tight haircut. He wears large thick round spectacles.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born in the east, but his parents moved at a very young age to the west. At a young age his father died while driving off some giants. His mother being the stubborn sort decided to stay and helped train him in whip use. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Harbek fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Disciplined, Fighting. Bonds: Enemies, Immigrant, Criminal record. Occupation: Shepherd
Voice: Mousy voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 sp.
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Their contribution stands as a beacon of hope for all adventurers!
