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NPC Generator

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Advanced [show]


Susannah Gentry, Female Human [Permalink]

Personal [hide]

Description: An older woman who is wearing the road beaten gear of a warrior, she is not a threatening figure. She wears her blonde hair up. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Susannah grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Susannah. She has recently gotten a pet goose that steals things from people.

Motivation: She is a bit of a kleptomaniac; and she has decided she is irredeemable

Ideals: Fighting. Flaws: Sensitive, Shy. Bonds: Attractive, Religious, Criminal record. Occupation: Bounty Hunter

Voice: Booming voice

Attributes [hide]

Susannah Gentry, Female Human Adept 1
Medium (4'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)11 (+0) 15 (+2)6 (-2)
Skills Investigation +2, Performance +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 20 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Dagnal Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is brown and curly. She wears round tiny glasses practically rammed into her face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has money and likes to spend it.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Has a crush, Adventurer. Occupation: Locksmith

Voice: Uses sign language

Attributes [hide]

Dagnal Holderhek, Female Dwarf Commoner 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 11 (+0)11 (+0) 11 (+0)11 (+0)
Skills Deception +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 20 gp. 1 Masterwork Common Melee.


Social Check DCs


Nurkara Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She sports grey clothing, slightly heavier than average wear. She is an epitome of beauty. She has a very tight haircut. Her eyes are gray.

Personality: Eccentric and domineering, Nurkara will drive conversation. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was taken from her home at a very young age. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is terrified, and will act out of fear; and to get a good night's sleep

Ideals: Extrovert. Flaws: Disease, Insomniac. Bonds: Attractive, Slave. Occupation: Merchant

Voice: Voice breaks

Attributes [hide]

Nurkara Rumnaheim, Female Dwarf Adept 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)10 (+0) 10 (+0)13 (+1)
Skills Acrobatics +1, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 150 gp. 1 Buckler.


Social Check DCs


Murgen Ramsey, Female Half-Orc [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears an entirely white suit with black socks and a vest with buckled shoes. Her black hair is lengthy. Her violet eyes have a joyful gleam in them most of the time.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Murgen was born the youngest of three triplets. When Murgen reached her early adolescence her Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has been saving her money to try and buy her sister's freedom.

Motivation: Regain custody of her daughter.

Ideals: Logical. Bonds: Immigrant, Enemies, Family, Military. Occupation: Mason

Voice: Tuts and clicks tongue

Attributes [hide]

Murgen Ramsey, Female Half-Orc Ranger 3
Medium (5'7") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)5 (-3) 10 (+0)14 (+2)
Skills Performance +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 14000 cp. 1 Backpack. 1 Healer’s kit. 1 Masterwork Musical instrument.


Social Check DCs

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