Three Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is dressed in a clean pastel cloak covering her clean studded leather. Her fur is short and lavender. Her face is scarred and worn.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She works hard and plays hard.
History: Sold as a small child to a wizard, Three was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She left for the west, certain she would find work there.
Motivation: She wants to meet her childhood hero; and she is content
Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Immigrant, Mentor. Occupation: Actor
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 7 (-2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +6
Possessions: 150 gp.
Pallabar Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who is renowned for his bright blue suits and hats. His chestnut hair is smooth and relatively long. He has amber eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Pallabar was born with his father's beautiful face. He struck it rich when he found rare goods in large quantities. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He has money and likes to spend it; and his spouse's relatives view him with great suspicion
Ideals: Optimist. Flaws: Secretive. Bonds: Rich, Attractive, Family. Occupation: Roofer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp. Obsidian (5 gp). 1 Disguise kit.
Bertram Alston, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He does not wear sleeves and tends to eschew shirts when he can avoid it. His long chestnut hair is drawn into a two foot long braid. This brown eyed westerner is not easily forgotten.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised in a island tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and to get a good night's sleep
Ideals: Athletic, Gifted. Flaws: Insomniac. Bonds: Nature, Attractive. Occupation: Sailor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 2)
Armor Class 9
Hit Points -1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 3 (-4) | 9 (-1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. 1 Masterwork Artisan’s tools.
Cimer Terror, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses in collared shirts and wears a proper scarf over his head. His red hair is slicked back into a classic pompadour. His eyes are likewise red.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Cimer was born in the south. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has money and likes to spend it.
Ideals: Athletic, Persistence. Flaws: Hedonist. Bonds: Adventurer, Rich. Occupation: Marshal
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 8 (-1) | 9 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2
Possessions: 160 gp. 1 Simple lock.
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