Conrad Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears just a yellow suit. Beneath his clothing is a huge mess of scar tissue. His hair is blonde and very short. This hazel eyed easterner is not easily forgotten.
Personality: He is fixated on the number 39. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Further he is a bit of a stoner and is frequently out of it.
History: He was born blind and as such lacked many opportunities for work. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He got away from his former life and has fallen to alcoholism.
Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally
Ideals: Impeccable. Flaws: Insane, Addict, Disease. Bonds: Slave. Occupation: Locksmith
Voice: American accent
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 2)
Armor Class 8
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 8 (-1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
Possessions: 1300 sp.
Kûga Compton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a white shirt with thin red vertical stripes and grey pants. He has wavy silver hair. He has a dull look in his amber eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.
Motivation: To get a good night's sleep.
Ideals: Athletic, Philantrophist. Flaws: Insomniac, Disease. Bonds: Poor. Occupation: Bounty Hunter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 600 sp.
Raiann Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she tends to wear a large black jacket. She wears a colorful flower in her copper crest. She wears a mask on her face.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is able to make almost anything out of random pieces of junk.
History: She was born in a small island village. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She now spends her time doing works of charity.
Motivation: Seeks redemption; and a rival would like her out of the picture
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Criminal record. Occupation: Barrister
Voice: Sore throat, cough
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 2)
Armor Class 8
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 7 (-2) | 15 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Undercommon, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 pp.
Mardnab Folkor, Female Gnome [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'0" and wears a tan collared shirt and violet skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. She sports red long hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She would rather hide behind her crafts than deal with other people.
History: She was born to loving parents in a slum to the west. She has had some formal writing training, and achieved minor success. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Her relatives are trying to arrange a marriage; and find a way to reverse the transformation of her sister
Ideals: Artistic. Flaws: Disease, Shy. Bonds: Attractive, Poor. Occupation: Ruler
Voice: Indian accent
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 11 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 80 gp. Jet (160 gp). 1 Masterwork Common Ranged Weapon.
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