Borgu Hartford, Male Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned male has a large white mantle and cape that has been intricately interwoven into his black robe. He is tall, broad shouldered and powerfully built. His black hair is lengthy. His eyes are violet.
Personality: He is extraordinarily eccentric. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Borgu took refuge in the large cave and found the beat up pickaxe and armor he uses now. He has dedicated himself to building a better village for his children.
Motivation: He would like to get married and retire; and he has a rivalry with the church that dominates his actions
Flaws: Insane. Bonds: Has a crush, Nature, Adventurer, Religious. Occupation: Cartwright
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 700 sp. 1 Chain shirt.
Theren Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear blue clothing when he does not wear armor. He is portly but not overly obese. His brown hair is matted, messy, and big. He wears an eyepatch.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hasn't been sleeping well lately.
Motivation: He's repulsed by the PC; and to unite with his sister
Ideals: Professionalism. Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Mentor. Occupation: Fletcher
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 9 (-1) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4
Possessions: 110 gp.
Aura Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. He sports a flattop fur cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a small toy that he constantly fidgets with.
History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Ideals: Persistence. Flaws: Insane, Addict. Bonds: Military, Immigrant. Occupation: Fortune-teller
Voice: Low and grunting
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 7 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 900 sp. 1 Half-Plate.
Doudra Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears baggy green pantaloons and a black scarf. She carries a battered whip and tarnished sickle as well. Her bronze crest is knotted and matted. Her otherwise smooth face is marked with small tiny scars.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has a minor phobia of water and hates getting wet.
History: Doudra was born with her mother's beautiful face. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She is terrified, and will act out of fear.
Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Attractive, Rich. Occupation: Animal Trainer
Voice: Russian accent
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 1)
Armor Class 7
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 4 (-3) | 16 (+3) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 pp.
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