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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Merihim Charity, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He dresses well, typically a more casual-formal manner. His whole body is exceptionally muscular. He wears a wide-brimmed hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of a Crown-heir, who enjoyed hunting, Merihim was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. By chance he met his sister recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Depressed. Bonds: Attractive, Immigrant, Family, Nature. Occupation: Bellfounder

Voice: Smooth and feminine

Attributes [hide]

Merihim Charity, Male Tiefling Warrior 1
Medium (5'4") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)10 (+0) 13 (+1)12 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Maagog Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has styled his copper crest well, parting it to the right. His face is covered beneath a completely black helmet.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has a habit of throwing himself into exceedingly dangerous situations.

History: Maagog hails from a village terrorized by drow. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Flaws: Impulsive. Bonds: Rich, Attractive, Enemies. Occupation: Barrister

Voice: Cold and demanding tone

Attributes [hide]

Maagog Caavylteradyn, Male Dragonborn Warlock 2
Medium (6'5") Dragonborn, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 11 (+0)6 (-2) 10 (+0)14 (+2)
Skills Perception +2, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 sp. 1 Masterwork Heavy steel shield.


Social Check DCs


Olivia Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She dresses in collared shirts and wears a proper scarf over her head. Her white hair is wavy and long. She has gray eyes.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She got into the Healer business at a young age. Cursed with lycanthropy at a very young age, Olivia has worked very hard to control her curse. She then took over the family business and is one of the better Healer for hire.

Motivation: Expand her business; and she doesn't get along with people that don't share her tastes

Ideals: Extrovert, Impeccable. Flaws: Disease. Bonds: Job. Occupation: Healer

Voice: Spanish accent

Attributes [hide]

Olivia Goodbarrel, Female Halfling Aristocrat 2
Small (2'8") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 7 (-2)11 (+0) 14 (+2)11 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 260 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Randal Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a violet vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his violet boots flare out at the collars. His golden hair is lengthy and is close to two feet long. His fierce gray eyes like to dwell on things.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He got into the Painter business at a young age. Randal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Randal decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Painter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Sabotage a competitor; and he has comitted a past crime that haunts him to this day

Ideals: Joker. Flaws: Antagonistic. Bonds: Mentor, Job, Criminal record. Occupation: Painter

Voice: Spits and sputters

Attributes [hide]

Randal Ariessus, Male Half-Elf Monk 3
Medium (5'3") Half-Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 11 (+0)14 (+2) 12 (+1)10 (+0)
Skills Athletics +0, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Gnome, Druidic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs

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