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NPC Generator

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Advanced [show]


Traulam Tiltathana, Female Elf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She tends to wear a large blue jacket. Her wide-brimmed hat is riddled with cuts and holes. She wears round tiny glasses practically rammed into her face.

Personality: Cocky and sure of herself, she believes she is the best Merchant born in the past three hundred years. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born to loving parents in a slum to the south. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Being a Merchant kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to open a new tavern; and find a way to reverse the transformation of her brother

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Job, Family, Criminal record. Occupation: Merchant

Voice: Russian accent

Attributes [hide]

Traulam Tiltathana, Female Elf Rogue 2
Medium (5'0") Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 4 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 7 (-2)10 (+0) 10 (+0)9 (-1)
Skills Animal Handling +2, Athletics +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 310 gp. Malachite (6 gp). Rhodochrosite (6 gp). Jet (90 gp).


Social Check DCs


Gimble Leffery, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a custom-built plate barding that's adorned with blue lining and desert motifs. His silver hair and beard is wavy and long. He wears an eyepatch.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with a lost civilization.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. During his travels, Gimble and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gimble discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gimble fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Athletic. Flaws: Ugly, Shy, Disease. Bonds: Adventurer. Occupation: Dilettante

Voice: Sounds elderly

Attributes [hide]

Gimble Leffery, Male Gnome Aristocrat 1
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)6 (-2) 8 (-1)12 (+1)
Skills Arcana +0, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 160 gp.


Social Check DCs


Ulla Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: This dark-skinned female wears a blue shirt with thin tan vertical stripes and violet pants. She is tall, broad shouldered and powerfully built. She has wavy silver hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: She feels kind of lost in life; and to prove her worth to the world

Ideals: Justice. Flaws: Insane, Impulsive, Depressed. Bonds: Slave. Occupation: Dilettante

Voice: Soothing and warm

Attributes [hide]

Ulla Oomtrowl, Female Gnome Wizard 1
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)16 (+3) 10 (+0)15 (+2)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Elven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 50 gp.


Social Check DCs


Morgran Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers white and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a moderate pudge and is not very fit. He has no hair. He is baby faced.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Morgran took refuge in the ruined castle and found the beat up scythe and armor he uses now. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Optimist, Fighting, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Slave Trader

Voice: Creaky witch voice

Attributes [hide]

Morgran Caebrek, Male Dwarf Rogue 3
Medium (4'3") Dwarf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)15 (+2) 11 (+0)10 (+0)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 5000 cp. 3 Antitoxin.


Social Check DCs

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