Murook Ansley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is in excellent shape and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her moppish white hair is in a traditional bowl cut. Her face is scarred and worn.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born to a pair of big game hunters, but was frequently ill as a child. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She feels threatened by others; and she doesn't get along with people that don't share her tastes
Ideals: Athletic, Opinionated, Impeccable. Flaws: Ugly, Disease, Fearful. Occupation: Bookbinder
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 7 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 sp. Red garnet (140 gp).
Pelt Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears just a brown suit. She has wavy yellow fur. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is irascible and easily irritated. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A powerful brothel owner made her what she is. A gifted student she started as a Laborer, but she got bored and became a Banker. She tends to her Banker job now, and dutifully fulfills any obligations she has.
Motivation: She feels threatened by others.
Flaws: Antagonistic, Fearful. Bonds: Attractive, Mentor, Job. Occupation: Banker
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 100 gp.
Nicholas Lathalas, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'6" northern man, he is wearing the road beaten gear of a warrior. He wears a colorful flower in his chestnut hair. His green eyes have a joyful gleam in them most of the time.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not believe in violence as a means to an end. He is a dedicated Sailor but believes his peers are too gung-ho.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Fighting, Pacifist. Flaws: Secretive. Bonds: Attractive, Military, Adventurer. Occupation: Sailor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. Jasper (40 gp).
Immeral Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He is portly but not overly obese. He sports a long red beard, and similarly colored long hair. He wears an eyepatch.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born several months after his mother was called into army service. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Being a Butcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has money and likes to spend it; and he feels that his past leaves him morally obligated to help
Flaws: Ugly. Bonds: Criminal record, Religious, Military, Rich. Occupation: Butcher
Voice: American accent
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 9 (-1) | 11 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 30 gp. Alexandrite (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
