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NPC Generator

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Advanced [show]


Ida Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She carries with her a set of tridents, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. She is bald on top and has large silver tufts of hair around her ears. Her eyes are likewise blue.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She got into the Seamstress business at a young age. She helped her mother out around the business and became quite the natural. She ran away from her former home and has been making her living as a Seamstress for the past few years.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, Military. Occupation: Seamstress

Voice: Jittery and nervous

Attributes [hide]

Ida Floshem, Female Half-Elf Commoner 1
Medium (5'8") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)9 (-1) 13 (+1)10 (+0)
Skills Performance +2, Religion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 1 Banded mail.


Social Check DCs


Sun Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. His black fur is braided into rings. He has gleaming, smiling hazel eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Tanner business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 2 years.

Motivation: Regain custody of his daughter; and money/treasure

Ideals: Impeccable, Logical. Bonds: Rich, Job, Family. Occupation: Tanner

Voice: Pirate accent

Attributes [hide]

Sun Wind, Male Tabaxi Cleric 1
Medium (5'9") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 9 (-1)15 (+2) 11 (+0)10 (+0)
Skills Arcana +4, Athletics +0
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 150 gp. 1 Banded mail.


Social Check DCs


Orryn Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has dyed his greying white hair a little too much giving a sharp white color. He has several tiny jet earrings on each ear.

Personality: He speaks before he thinks and is too direct. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has had some formal dancing training, and achieved minor success. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy.

Ideals: Fighting, Artistic. Flaws: Impulsive. Bonds: Rich, Nature. Occupation: Mercenary

Voice: Australian accent

Attributes [hide]

Orryn Nucklestamp, Male Gnome Monk 1
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)12 (+1) 17 (+3)7 (-2)
Skills Insight +5, Intimidation +0
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Banded mail.


Social Check DCs


Pallabar Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears tattered old clothes. His black hair is kept up in a ponytail inside a wide-brimmed hat. He wears crescent spectacles with a black brim.

Personality: He is irascible and easily irritated. He is used to getting what he wants. In part because he is a meticulous planner.

History: He is the product a well kept family trust fund and as such has never really known need. A few years later when the south was not economically sound they moved to his current location. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Roofer

Voice: Pronounces O like U

Attributes [hide]

Pallabar Ironhide, Male Gnome Cleric 2
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 15
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)9 (-1) 7 (-2)12 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs

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