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NPC Generator

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Advanced [show]


Kelter Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His silver hair is braided into rings. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A skeptical and narcissistic man, Kelter's first love is himself. His second love is also himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kelter took refuge in the old dungeon and found the beat up glaive and armor he uses now. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Justice. Flaws: Addict. Bonds: Attractive, Nature. Occupation: Cartwright

Voice: Mousy voice

Attributes [hide]

Kelter Strongbones, Male Halfling Commoner 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 8 (-1)17 (+3) 12 (+1)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common, Halfling, Terran, Aquan, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 20 pp.


Social Check DCs


Gilthur Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He snorts whenever he laughs or is feeling confident. He is a great chef.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gilthur was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: A deep hatred of illithids.

Ideals: Gifted. Bonds: Attractive, Religious, Enemies. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gilthur Frostbeard, Male Dwarf Commoner 3
Medium (4'5") Dwarf, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)8 (-1) 10 (+0)8 (-1)
Skills Investigation +1, Nature +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 3 Antitoxin. 8 Acid flasks.


Social Check DCs


Dazzazn Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a green tunic with brown highlights, and long green pants that bunch up around his shoes. He has wavy rusty crest. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His job bores him to no end. He has decided to make it more interesting.

History: Dazzazn hails from a village terrorized by dire rats. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he desires power and/or immortality

Flaws: Ugly, Selfish, Racist. Bonds: Adventurer, Criminal record, Enemies. Occupation: Tanner

Voice: Mumbles to self between sentences

Attributes [hide]

Dazzazn Chumbyxirinnish, Male Dragonborn Adept 3
Medium (6'1") Dragonborn, True Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)13 (+1) 10 (+0)14 (+2)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Quelenna Smith, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is constantly adorned with expensive silk clothing, often dyed in bright yellow and brown, and wears rings and necklaces with large, colorful gems. She sports a flattop hair cut. Her fierce amber eyes like to dwell on things.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is lazy and tries to find solutions quickly.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Fisher arts, while her mother instructed her in etiquette, music and courtly manner. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She has money and likes to spend it; and marry her sister to traveling adventurers

Ideals: Philantrophist. Flaws: Lazy. Bonds: Rich, Job, Has a crush, Family. Occupation: Fisher

Voice: Posh accent

Attributes [hide]

Quelenna Smith, Female Half-Elf Ranger 1
Medium (5'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)7 (-2) 6 (-2)13 (+1)
Skills History +0, Persuasion +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 90 gp.


Social Check DCs

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