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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Arara Horineth, Female Elf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a tea of some kind. She wears a tan costume with the symbols of the sun god on her torso, marred by teas. Her red hair is braided into rings. Her eyes are likewise violet. Her teeth are yellowed and unaligned.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She receives visions of the future at random moments

History: She was raised in a white middle class family as the only child. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC; and to find somewhere to settle down

Ideals: Gifted, Athletic. Flaws: Ugly, Antagonistic, Mundane. Occupation: Apothecary

Voice: Relaxed voice

Attributes [hide]

Arara Horineth, Female Elf Rogue 1
Medium (5'2") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 7 (-2)8 (-1) 15 (+2)8 (-1)
Skills Animal Handling +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp.


Social Check DCs


Arara Teinithra, Female Elf [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, she is an attractive figure. She is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. She has done her best to style her black hair to look like a famous performer. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Her father raised her in a mountain cabin. She took every job she could get her hands on, but the opportunities for Elves in the north were limited. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Several ex partners dislike her way of doing things and want revenge; and money/treasure

Flaws: Impulsive. Bonds: Rich, Attractive, Enemies, Nature, Immigrant. Occupation: Sellsword

Voice: Irish accent

Attributes [hide]

Arara Teinithra, Female Elf Druid 1
Medium (5'1") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 8 (-1)8 (-1) 9 (-1)10 (+0)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp.


Social Check DCs


Melissa Bentham, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'8" and is dressed in an above average manner. Her left hand appears badly burned and disfigured. She has done her best to style her red hair to look like a famous performer. She has brown eyes.

Personality: She hates orcs. She views them as having robbed her home of its proper glory. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was raised in a desert tribe. Melissa liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Revenge; and a deep hatred of orcs

Bonds: Attractive, Enemies, Religious, Nature. Occupation: Interpreter

Voice: Speaks through clenched teeth

Attributes [hide]

Melissa Bentham, Female Human Expert 2
Medium (5'8") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)16 (+3) 8 (-1)12 (+1)
Skills Persuasion +3, Survival +1
Senses Passive Perception 9
Languages Common, Abyssal, Draconic, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 320 gp.


Social Check DCs


Diesa Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She usually wears her brown robe and has her axe always slung over her shoulder. Her blonde hair is cut short. Her fierce green eyes like to dwell on things.

Personality: She has always had a great fascination with Halfling culture. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Diesa was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. From her teen years she was always beautiful and desirable, so people have always doted on her. She has dedicated herself to building a better village for her children.

Motivation: To reunite with her old friends; and she's looking for her big break

Ideals: Gifted. Flaws: Racist. Bonds: Poor, Adventurer, Attractive. Occupation: Spice Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Diesa Daerdahk, Female Dwarf Sorcerer 2
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)16 (+3) 9 (-1)8 (-1)
Skills Nature +5, Religion +5
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Aquan, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 220 gp. Coral (90 gp).


Social Check DCs

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