Tyna Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: She stands about 3'0" and likes to wear ponchos typically of a light red in addition to tight pants. Her left hand appears badly burned and disfigured. Her white hair is greying along the sides and has receded to reveal a widow's peak. She tend to wears goggles to shield her eyes.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Energy wise she seems alert and responsive.
History: Gifted from a young age, Tyna studied abroad. Her arcane abilities were realized during a raid on her village. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To protect her home; and to clean up the streets
Ideals: Professionalism, Gifted. Flaws: Shy, Mundane. Bonds: Guardian. Occupation: Detective
Voice: Soft and mumbly
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 10 (+0) | 15 (+2) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Halfling, Abyssal, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Golden pearl (150 gp).
Zaffrab Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a tan shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He wears a deerstalker hat to hide his balding. His eyes are likewise gray. His teeth are white and perfect.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born on a small isolated farm. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Joker. Bonds: Attractive, Guardian, Nature, Rich. Occupation: Stableman
Voice: Hissing voice
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 8 (-1) | 7 (-2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3
Possessions: 110 gp.
Luthra Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She wears loose pants and a collared shirt complete with sweater beneath her coat. Beneath her clothing is a huge mess of scar tissue. Sporting a golden mohawk this woman's hair draws a lot of attention. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: Stoic and calm, she prefers to meditate than take action. As long as the job gets done she does not care how it got done.
History: Born in the west to a Layabout, Luthra learned a great deal about her mother's area of expertise. A gifted student she started as a Cartwright, but she got bored and became a Layabout. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Cartwright again; and sabotage a competitor
Ideals: Disciplined, Professionalism. Flaws: Ugly. Bonds: Slave, Job. Occupation: Layabout
Voice: Australian accent
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 9
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 10 (+0) | 8 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 230 gp.
Hadwisa Cotton, Female Human [Permalink]
Personal [hide]
Description: She wears grey leather gloves, a grey jacket, and tight pants. She has a moderate pudge and is not very fit. She has styled her brown hair well, parting it to the right. She wears large thick round spectacles.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She takes great joy in being the best Map Maker in town.
History: She was born in a small desert village. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has set out to sabotage the competition.
Motivation: She feels kind of lost in life; and balancing her hectic life and new map maker responsibilities is difficult
Flaws: Depressed. Bonds: Job, Nature, Criminal record. Occupation: Map Maker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'7") Human, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp.
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