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NPC Generator

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Advanced [show]


Ozyman Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: This western man does not wear sleeves and tends to eschew shirts when he can avoid it. His clothes are grease stained in places. He keeps his blonde hair in a flapper bob. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He has a massive crush on the younger sibling of the Scribe who has hired him part-time. He is frequently practicing swordplay.

History: Born to a Sculptor, his mother struggled to pay the bills. Ozyman was born on a far western plains where he grew up under the tutelage of his mother, an expert Scribe. He left for the west, certain he would find work there.

Motivation: He wants to get laid; and he has a crush on the local sculptor

Flaws: Ugly. Bonds: Poor, Immigrant, Has a crush, Military. Occupation: Scribe

Voice: Complex vocabulary, royal

Attributes [hide]

Ozyman Brightmoon, Male Halfling Wizard 1
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 7 (-2)12 (+1) 8 (-1)10 (+0)
Skills Investigation +3, Stealth +4
Senses Passive Perception 9
Languages Common, Halfling, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 70 gp. Blue quartz (8 gp). 1 Banded mail.


Social Check DCs


Mary Winthrop, Female Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, she is an attractive figure. She wears a fancy grey dress. She keeps her white hair in a pixie cut. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Mary embodies much of what other species detest in the Humans. She is obsessed with a lost civilization.

History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Mary took refuge in the ruined castle and found the beat up whip and armor she uses now. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Marry her sister to traveling adventurers.

Flaws: Addict, Antagonistic. Bonds: Attractive, Adventurer, Nature, Family. Occupation: Spice Merchant

Voice: Switch between two voices

Attributes [hide]

Mary Winthrop, Female Human Bard 2
Medium (5'6") Human, Neutral Evil (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)15 (+2) 7 (-2)16 (+3)
Skills Performance +5, Religion +4
Senses Passive Perception 8
Languages Common, Aquan, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 8000 cp. 3 Thunderstones.


Social Check DCs


Nedda Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears white leather gloves, a white jacket, and tight pants. Her red hair is drawn into a tight pony tail with a butterfly scrunchie. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: She is fixated on the number 3. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She moves from town to town, unable to find a place to settle.

Motivation: She's repulsed by the PC.

Flaws: Ugly, Insane, Antagonistic. Bonds: Rich, Immigrant. Occupation: Body Guard

Voice: Low range voice

Attributes [hide]

Nedda Jamjar, Female Halfling Sorcerer 2
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)8 (-1) 7 (-2)10 (+0)
Skills Animal Handling +0, Religion +1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp.


Social Check DCs


Direcris Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses like a well dressed Unemployed does. His crest is cut close to his head. His gold eyes lackadaisically let the world flow into them.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He got into the Unemployed business at a young age. Cursed with lycanthropy at a very young age, Direcris has worked very hard to control his curse. He has since lost track of the people in his past.

Motivation: To unite with his sister.

Flaws: Antagonistic, Disease. Bonds: Job, Rich, Family. Occupation: Unemployed

Voice: Pirate accent

Attributes [hide]

Direcris Kimbatuul, Male Dragonborn Warlock 1
Medium (6'8") Dragonborn, Lawful Evil (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 8 (-1)7 (-2) 11 (+0)13 (+1)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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