Mreksh Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears dark leathers with embroidery. His brass crest is long and unkept. His red eyes peer out from beneath his feathered green hat.
Personality: Aggressive, abrasive, and angry, Mreksh embodies much of what other species detest in the Dragonborns. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born in the east to a Slave Trader, Mreksh learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Mreksh took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He became a Slave Trader soon after.
Motivation: To be a Architect again; and further expansion of business
Flaws: Ugly, Antagonistic. Bonds: Religious, Job, Nature. Occupation: Slave Trader
Voice: Australian accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Giant, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Tourmaline (80 gp).
Hugolina Clayton, Female Human [Permalink]
Personal [hide]
Description: She wears a grey shirt with thin black vertical stripes and brown pants. She has a slight overbite and is overall scrawny. She wears her chestnut hair up in a very large beehive style do. She wears crescent spectacles with a black brim.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She uses divination through singing.
History: She was born to loving parents in a slum to the south. Through the years after Hugolina was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Hugolina's mother didn't care for her much, and the feeling was mutual. She became a Locksmith soon after.
Motivation: Find a way to reverse the transformation of her brother; and marry her brother to traveling adventurers
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Job, Family. Occupation: Locksmith
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 110 gp.
Tiaathque Solvenstein, Female Half-Elf [Permalink]
Personal [hide]
Description: A 5'1" northern woman, she wears tight fitting clothing which further accentuates her frame. She wears her silver hair up. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She likes to make people angry or surprised. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born blind and as such lacked many opportunities for work. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She desires power and/or immortality; and she has passion for adventuring and risk
Flaws: Antagonistic, Disease. Bonds: Attractive, Has a crush, Adventurer, In love. Occupation: Cartwright
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 1000 cp.
Bernard Marlee, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a grey broad hat and grey clothes. His skin is also unnaturally pale. His golden hair is lengthy. His violet eyes are slightly larger than normal.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invites people to come help in his community garden.
History: Born to a Tailor, his mother struggled to pay the bills. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is currently in port desperately looking for someone to get him out; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Philantrophist, Persistence. Flaws: Ugly, Shy. Bonds: Poor, Slave. Occupation: Farmer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 8 (-1) | 8 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp. White pearl (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
