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NPC Generator

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Advanced [show]


Faran Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses like a well dressed Sellsword does. He keeps his long silver hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He left for the east, certain he would find work there.

Motivation: Retire the richest man in the east; and he is unsatisfied with his job

Ideals: Passionate, Entrepeneur. Flaws: Insomniac. Bonds: Job, Immigrant. Occupation: Sellsword

Voice: Strong lisp

Attributes [hide]

Faran Goldfound, Male Halfling Wizard 2
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)6 (-2) 15 (+2)7 (-2)
Skills Athletics +3, Performance +0
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 220 gp. 1 Simple lock.


Social Check DCs


Skûn Sydney, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is very fat, and wears a fine chain shirt which he covers with black colored cloaks and clothing. His auburn hair is matted, messy, and big. His face is scarred and worn.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Skûn is combative with any and all who dare try his patience in the slightest.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Mercenary, but he got bored and became a Tanner. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his brother to traveling adventurers; and to be a mercenary again

Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Job, Family. Occupation: Tanner

Voice: Smoker's lung

Attributes [hide]

Skûn Sydney, Male Half-Orc Aristocrat 3
Medium (6'0") Half-Orc, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)9 (-1) 15 (+2)6 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Three Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears suspenders and pastel workpants. His shirt is black, and he wears a heavy pastel leather apron most of the time. He has moderate length orange fur. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a slaver, Three was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.

Motivation: He is a bit of a kleptomaniac; and wants to have a good time and be beloved

Ideals: Philantrophist, Gifted, Optimist. Bonds: Attractive, Mentor. Occupation: Servant

Voice: Middle-eastern accent

Attributes [hide]

Three Shoe, Male Tabaxi Fighter 2
Medium (5'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 8
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 16 (+3)8 (-1) 13 (+1)11 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1

Possessions: 900 sp. 1 Masterwork Common Melee.


Social Check DCs


Sun Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man sports brown clothing, slightly heavier than average wear, and a wedding ring on his left hand. His fur is lavender and curly. His thin eyebrows rest above his beady blue eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not believe in violence as a means to an end. He is a dedicated Masseuse but believes his peers are too gung-ho.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Some 8 years later his spouse died after the birth of his son. Heartbroken, Sun never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: To get a good night's sleep.

Ideals: Pacifist. Flaws: Ugly, Insomniac. Bonds: In love, Military. Occupation: Masseuse

Voice: Sleepy voice

Attributes [hide]

Sun Of Dragons, Male Tabaxi Barbarian 1
Medium (6'3") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)12 (+1) 11 (+0)17 (+3)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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