Nella Landon, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with white lining and desert motifs. She carries a battered shortbow and tarnished warhammer as well. She wears her blonde hair down. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She does not trust anyone and sleeps with one eye open.
History: She was raised in a plains tribe. Her family was turned out during the war. She and her family wandered north to less war torn lands. Recently she has begun working with bootleggers and crooks.
Motivation: She is a bit of a kleptomaniac.
Ideals: Fighting. Flaws: Insomniac, PTSD. Bonds: Criminal record, Nature. Occupation: Farmer
Voice: Australian accent
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 370 gp.
Pikar Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally well dressed albeit a few years behind the times. He has wavy blonde hair. His skin is flawless and his amber eyes scan people very quickly.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Sellsword but believes his peers are too gung-ho.
History: He was raised in a island tribe. Through the years after Pikar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Pikar's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Pikar and his spouse have recently divorced.
Motivation: Wants to work out more often.
Ideals: Athletic, Pacifist. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Sellsword
Voice: Boston accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 6 (-2) | 17 (+3) | 10 (+0) | 6 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. Iolite (60 gp).
Mozikth Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. His rusty crest is long and unkept. His fierce gold eyes like to dwell on things.
Personality: Eccentric and domineering, Mozikth will drive conversation. He can't help but pocket interesting objects he comes across
History: He was born a particularly ugly child, much to the horror of his parents. Mozikth was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Mozikth decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A rival would like him out of the picture; and money/treasure
Ideals: Extrovert. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Miner
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 15 (+2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Red spinel (60 gp).
Dabbledob Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is bristling with hidden weapons, mostly axes and morningstars. He has styled his chestnut hair well, parting it to the right. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Aggressive, abrasive, and angry, Dabbledob embodies much of what other species detest in the Gnomes. He has a habit of throwing himself into exceedingly dangerous situations.
History: A powerful wizard made him what he is. Dabbledob was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dabbledob decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and regain custody of his daughter
Flaws: Antagonistic, Impulsive. Bonds: Criminal record, Mentor, Family. Occupation: Marshal
Voice: Hissing voice
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 40 gp.
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