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NPC Generator

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Advanced [show]


Harvest In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'10". He wears a faded coat and loose pants complete with deerstalker hat. His fur, while still mostly red, has prominent grey streaks. He has a tattooed face.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Harvest was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to raise his children well

Ideals: Fighting. Flaws: Impulsive. Bonds: Enemies, Family, Criminal record. Occupation: Doctor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Harvest In the Wind, Male Tabaxi Warrior 2
Medium (6'10") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 4 (-3)12 (+1) 13 (+1)15 (+2)
Skills Deception +4, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 60 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Purban Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a red coat over a black low-cut shirt, and a feathered hat upon his head. His hair is cut close to his head. His gray eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised in a mountains tribe. After coming to the age of reason, Purban took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Athletic, Gifted. Flaws: Antagonistic, Fearful. Bonds: Nature. Occupation: Soapmaker

Voice: Mousy voice

Attributes [hide]

Purban Fastfoot, Male Halfling Warrior 1
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)12 (+1) 13 (+1)15 (+2)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Harvest Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and typically wears pastel cloth garments or leather armor. He has styled his red fur well, parting it to the left. He is baby faced.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure.

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Rich, Nature. Occupation: Engraver

Voice: Sounds elderly

Attributes [hide]

Harvest Of Clay, Male Tabaxi Sorcerer 1
Medium (5'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)6 (-2) 9 (-1)9 (-1)
Skills Investigation +0, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 6000 cp.


Social Check DCs


Senteq Turen, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. With bright black hair and a scraggly beard. He wears a mask on his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with a lost civilization.

History: Senteq was born in the north. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality.

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Mayor

Voice: Scandinavian accent

Attributes [hide]

Senteq Turen, Male Gnome Cleric 1
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)11 (+0) 7 (-2)11 (+0)
Skills Perception +0, Performance +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 6000 cp.


Social Check DCs

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