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NPC Generator

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Advanced [show]


Ghaliver Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long white hair is drawn into a two foot long braid. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His parents moved while he was still in utero so he is the first generation to be born here. Over the years he perfected his riding and shooting skills. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly. Bonds: Poor, Slave, Immigrant, Nature. Occupation: Sculptor

Voice: Sounds elderly

Attributes [hide]

Ghaliver Porridgepot, Male Halfling Cleric 2
Small (3'0") Halfling, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)14 (+2) 5 (-3)10 (+0)
Skills Athletics +2, Intimidation +2
Senses Passive Perception 7
Languages Common, Halfling, Infernal, Giant
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 130 gp. 1 Bullseye lantern.


Social Check DCs


Orsik Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a faded coat and loose pants complete with feathered hat. He has moderate length red hair. His brown eyes dart from person to person to random spaces in the air.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Optimist, Fighting. Bonds: Attractive, In love. Occupation: Spy

Voice: Ums and uhs a lot

Attributes [hide]

Orsik Battlehammer, Male Dwarf Bard 3
Medium (4'0") Dwarf, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 15 (+2)12 (+1) 14 (+2)10 (+0)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 gp. 1 Bullseye lantern. 1 Masterwork Thieves’ tools.


Social Check DCs


Quarion Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is white and curly. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily eccentric. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Sold as a small child to a brothel owner, Quarion was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Quarion was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Quarion's father didn't care for him much, and the feeling was mutual. He has been saving his money to try and buy his sister's freedom.

Motivation: He seems to be bored by most things; and to end his boredom

Flaws: Insane, Antagonistic, Mundane. Bonds: Family, Mentor. Occupation: Animal Trainer

Voice: Rolls R's

Attributes [hide]

Quarion Iranapha, Male Half-Elf Wizard 1
Medium (4'11") Half-Elf, True Neutral (CR 1)
Armor Class 7
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 9 (-1)10 (+0) 12 (+1)5 (-3)
Skills Arcana +2, Insight +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 70 gp. Blue quartz (5 gp).


Social Check DCs


Dagger Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears a pastel collared shirt and green pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. His fur is cut close to his head. His blue eyes have a joyful gleam in them most of the time.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He got into the Crown-heir business at a young age. His martial abilities were realized during a raid on his village. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Criminal record, Job. Occupation: Crown-heir

Voice: Smoker's lung

Attributes [hide]

Dagger Timber, Male Tabaxi Expert 2
Medium (6'7") Tabaxi, Lawful Evil (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)12 (+1) 14 (+2)12 (+1)
Skills Acrobatics +1, Intimidation +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +3

Possessions: 40 pp.


Social Check DCs

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