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NPC Generator

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Advanced [show]


Hatae Siannodel, Female Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her red hair is singed and shortened. Her eyes are likewise amber.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She does not believe in violence as a means to an end. She is a dedicated Mayor but believes her peers are too gung-ho.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Disciplined, Pacifist. Flaws: Ugly. Bonds: Rich, Immigrant, Military. Occupation: Mayor

Voice: Cold and demanding tone

Attributes [hide]

Hatae Siannodel, Female Elf Monk 1
Medium (5'5") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 4 (-3)13 (+1) 12 (+1)13 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp.


Social Check DCs


Chenna TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears tight fitting clothing which further accentuates her frame. Her red hair is knotted and matted. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She speaks before she thinks and is too direct. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born to a pair of adventurers, Chenna grew up listening to her mother's many stories. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now owns her own business.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Adventurer, Job, Religious. Occupation: Fisher

Voice: Dark and ominous

Attributes [hide]

Chenna TellPenny, Female Halfling Monk 2
Small (2'10") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 9 (-1)16 (+3) 9 (-1)7 (-2)
Skills Animal Handling +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Halfling, Sylvan, Druidic, Aquan
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 10000 cp. Red-brown spinel (100 gp).


Social Check DCs


Jane Wedgwood, Female Human [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants, and she perpetually has her monstrous two handed axe ready. Her tied-back hair is chestnut. She wears round tiny glasses practically rammed into her face.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. In her 13th year, her parents were killed by a brigands raid, leaving Jane alone in the world. After a stint in an orphanage, she was adopted. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She is compelled to act according to her religious beliefs; and a deep hatred of brigands

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Has a crush, Religious, Enemies. Occupation: Sculptor

Voice: Slurs words

Attributes [hide]

Jane Wedgwood, Female Human Warlock 1
Medium (4'7") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)6 (-2) 8 (-1)6 (-2)
Skills Acrobatics +5, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 sp. Chalcedony (70 gp). 1 Masterwork manacles.


Social Check DCs


Felosial Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. She is bristling with hidden weapons, mostly kukris and morningstars. She has a very tight haircut. She tend to wears goggles to shield her eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Felosial was left her mother's suit of armor and trained in its use and care. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Flaws: Depressed, Shy. Bonds: Criminal record, Military, Enemies. Occupation: Carter

Voice: Smooth and feminine

Attributes [hide]

Felosial Iranapha, Female Elf Bard 1
Medium (5'1") Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)12 (+1) 10 (+0)14 (+2)
Skills Perception +2, Stealth +6
Senses Passive Perception 16
Languages Common, Elven, Giant
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 100 sp.


Social Check DCs

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