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NPC Generator

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Advanced [show]


Giselle Law, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman usually wears her brown robe and has her falchion always slung over her shoulder. She has a very tight haircut. She is baby faced.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Giselle is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was raised in a desert tribe. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Giselle took refuge in the large cave and found the beat up falchion and armor she uses now. She has been a successful dealer in antiques buying low and selling high.

Motivation: She is unsatisfied with her job; and retire the richest woman in the south

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Family, Nature, Job. Occupation: Navigator

Voice: Smooth and feminine

Attributes [hide]

Giselle Law, Female Human Bard 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 8 (-1)5 (-3) 9 (-1)12 (+1)
Skills Deception +3, History -1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 500 sp.


Social Check DCs


Aerdeth Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is used to getting what he wants. In part because he is a meticulous planner.

History: He comes from a rich northern family. His childhood dream was to be a Seamstress, but he was a colossal failure. He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Professionalism. Flaws: Ugly. Bonds: Rich, Adventurer, Job. Occupation: Body Guard

Voice: Speaks with a cold

Attributes [hide]

Aerdeth Ilphelkiir, Male Elf Druid 1
Medium (5'3") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 8 (-1)7 (-2) 11 (+0)15 (+2)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Deep green spinel (70 gp).


Social Check DCs


Rangrim Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a colorful flower in his black hair. His eyes are violet.

Personality: While he acts the brute, he is far gentler than he would appear. Rangrim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Rangrim was born the youngest of three triplets. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His spouse's relatives view him with great suspicion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence. Flaws: Hedonist. Bonds: Attractive, Family. Occupation: Armorer

Voice: Mousy voice

Attributes [hide]

Rangrim Gorunn, Male Dwarf Expert 1
Medium (4'4") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 19 (+4)7 (-2) 12 (+1)5 (-3)
Skills Arcana +0, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 3000 cp. Iolite (50 gp). 1 Antitoxin.


Social Check DCs


Tod Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears a white vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his white boots flare out at the collars, he is not a threatening figure. He has wavy black hair. He tend to wears goggles to shield his eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Animals are drawn to him, and he is able to talk to them.

History: He got into the Healer business at a young age. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to travel the world and help people.

Motivation: He is wracked by social anxiety; and he'd like to take his coworkers down a peg

Ideals: Gifted, Philantrophist. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Healer

Voice: Soothing and warm

Attributes [hide]

Tod Tealeaf, Male Halfling Fighter 2
Small (3'2") Halfling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 16 (+3)8 (-1) 9 (-1)11 (+0)
Skills Acrobatics +2, Religion +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +1

Possessions: 100 gp.


Social Check DCs

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