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NPC Generator

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Advanced [show]


Foxilon Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears baggy white pantaloons and a black scarf. He sports a long auburn beard, and similarly colored long hair. His eyes are amber and he is always smoking a pipe.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: A strong sense of loyalty to Elven people; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Shy, Antagonistic, Racist. Bonds: Adventurer. Occupation: Baker

Voice: Sensual and smooth

Attributes [hide]

Foxilon Wildheart, Male Halfling Ranger 1
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 9 (-1)12 (+1) 8 (-1)12 (+1)
Skills Perception +1, Stealth +6
Senses Passive Perception 16
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp.


Social Check DCs


Gennal Teinithra, Male Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a blue tunic with brown highlights, and long green pants that bunch up around his shoes, and a wedding ring on his right hand. His wide-brimmed hat is riddled with cuts and holes. His face is scarred and worn.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gennal took refuge in the large cave and found the beat up greataxe and armor he uses now. He has achieved small success as a Miller.

Motivation: Wants to open a new tavern.

Ideals: Opinionated. Flaws: Ugly, Mundane. Bonds: In love, Job, Nature. Occupation: Miller

Voice: Sounds elderly

Attributes [hide]

Gennal Teinithra, Male Elf Barbarian 3
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 9 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 1 (-5)12 (+1) 10 (+0)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 40 pp.


Social Check DCs


Antinua Othronus, Female Elf [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of the four houses of cards around her neck, and a shield on her belt. She is portly but not overly obese. Her brown hair is smooth and relatively long. Her hazel eyes are passionate and lively.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Antinua grew up listening to her mother's many stories. Antinua was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Antinua decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: Money/treasure; and she desires power and/or immortality

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Criminal record, Rich. Occupation: Brewer

Voice: Pirate accent

Attributes [hide]

Antinua Othronus, Female Elf Barbarian 1
Medium (5'4") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)12 (+1) 9 (-1)15 (+2)
Skills Acrobatics +4
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 800 sp.


Social Check DCs


Myathethil Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: This woman wears a fancy tan dress, and sports empty pouches on her belt. Her hair is white, silky, and of moderate length. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Her parents moved while she was still in utero so she is the first generation to be born here. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Myathethil took refuge in the large cave and found the beat up bow and armor she uses now. She became a Assassin soon after.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Insomniac, Antagonistic. Bonds: Attractive, Job, Immigrant, Nature. Occupation: Assassin

Voice: Timid voice

Attributes [hide]

Myathethil Mellerelel, Female Elf Warrior 1
Medium (4'8") Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)11 (+0) 8 (-1)7 (-2)
Skills Acrobatics +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1

Possessions: 500 sp.


Social Check DCs

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