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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Vondal Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses like a well dressed Spice Merchant does. His long black hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Vondal was born with his mother's beautiful face. He helped his mother out around the business and became quite the natural. He's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: Seeks redemption; and to be a jeweler again

Ideals: Disciplined. Flaws: Insomniac. Bonds: Job, Criminal record, Attractive. Occupation: Spice Merchant

Voice: Old thin voice

Attributes [hide]

Vondal Graybeard, Male Dwarf Warlock 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)8 (-1) 13 (+1)9 (-1)
Skills Intimidation +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1700 sp. 1 Masterwork Thieves’ tools.


Social Check DCs


Arumawann Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a custom-built plate barding that's adorned with tan lining and desert motifs. His white hair is matted, messy, and big. His eyes are likewise brown.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the north to a Sailor, Arumawann learned a great deal about his mother's area of expertise. His childhood dream was to be a Beggar, but he was a colossal failure. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To reunite with his old friends; and wants to open a new tavern

Flaws: Ugly. Bonds: Adventurer, Job, Criminal record. Occupation: Sailor

Voice: Farmer accent

Attributes [hide]

Arumawann Tarkelby, Male Gnome Aristocrat 2
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills Investigation +4, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Infernal
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 80 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Karash Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has the majority of his body covered in plate. His red hair is slicked back into a classic pompadour. His ears are large.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born a particularly ugly child, much to the horror of his parents. Cursed with lycanthropy at a very young age, Karash has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom; and he seems to be bored by most things

Flaws: Ugly, Mundane, Impulsive, Disease. Occupation: Farmer

Voice: Sensual and smooth

Attributes [hide]

Karash Gentry, Male Half-Orc Druid 1
Medium (5'9") Half-Orc, Neutral Evil (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 11 (+0)9 (-1) 9 (-1)14 (+2)
Skills Investigation +1, Performance +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: A pair of silk slippers encrusted with tiny pearls. (170 gp). 4 Alchemist’s fire.


Social Check DCs


Verin Torment, Female Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her blue hair has been sun bleached extensively. Her black unseeing eyes seem to look past you.

Personality: She is extraordinarily eccentric. She is a ruthless business woman, a trait she acquired from her mother.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A freak accident while working with her Interpreter mother left her crippled. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She has money and likes to spend it; and retire the richest woman in the east

Ideals: Entrepeneur. Flaws: Ugly, Disease, Insane. Bonds: Rich. Occupation: Roofer

Voice: Australian accent

Attributes [hide]

Verin Torment, Female Tiefling Warrior 1
Medium (4'10") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)12 (+1) 18 (+4)14 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 50 gp.


Social Check DCs

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