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Advanced [show]


Pogranix Argenthrixus, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She carries a battered spear and tarnished mace as well. Her blue crest is heavily combed to the right. Her red eyes dart around the room hyper actively observing anyone and anything.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Pogranix enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and further expansion of business

Ideals: Fighting. Flaws: Hedonist. Bonds: Job, Criminal record. Occupation: Masseuse

Voice: Voice breaks

Attributes [hide]

Pogranix Argenthrixus, Female Dragonborn Monk 1
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)10 (+0) 10 (+0)11 (+0)
Skills Medicine +2, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 300 sp. Peridot (70 gp). 8 Acid flasks.


Social Check DCs


Iados Open, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a large green jacket. His silver hair is long and unkept. He wears an eyepatch.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He believes the world needs to unite to get rid of gnolls once and for all.

History: The child of northern immigrants he idolized his father. He moved from fad to fad and when he turned 15 he discovered painting. He left for the north, certain he would find work there.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many gnolls want him driven away

Ideals: Artistic. Flaws: Ugly, Selfish. Bonds: Poor, Enemies, Immigrant. Occupation: Architect

Voice: Pronounces difficult words wrong

Attributes [hide]

Iados Open, Male Tiefling Paladin 1
Medium (5'7") Tiefling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 9 (-1)7 (-2) 7 (-2)10 (+0)
Skills Animal Handling +0, Investigation +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 sp.


Social Check DCs


Raam Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and carries nunchakus. His hair is cut close to his head. His eyes are red and catlike.

Personality: While he acts the brute, he is far gentler than he would appear. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Raam grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Raam. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable.

Ideals: Fighting. Bonds: Attractive, Nature, Immigrant, Criminal record. Occupation: Guard

Voice: Mousy voice

Attributes [hide]

Raam Ennui, Male Tiefling Aristocrat 1
Medium (5'5") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)11 (+0) 9 (-1)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 6000 cp. Golden pearl (160 gp).


Social Check DCs


Marbas Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He very much looks the part of a Barkeep. He wears his blue hair down. His face is scarred and worn.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also has developed a complete distrust of the Ruler profession.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Marbas took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Nature, Rich. Occupation: Barkeep

Voice: Sounds elderly

Attributes [hide]

Marbas Loyalty, Male Tiefling Expert 1
Medium (6'1") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)9 (-1) 10 (+0)11 (+0)
Skills Deception +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp.


Social Check DCs

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