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NPC Generator

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Advanced [show]


Menny Folkor, Female Gnome [Permalink]

Personal [hide]

Description: This malnourished woman is generally shirtless and showing off her tattooed chest. She wears her hair in dreadlocks. She tend to wears goggles to shield her eyes.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Menny was born in the east. At a young age she loved to build and create. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Menny took refuge in the old dungeon and found the beat up sword and armor she uses now. She moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and she's looking for her big break

Ideals: Persistence, Joker. Bonds: Poor, Nature, Immigrant, Adventurer. Occupation: Shepherd

Voice: Low rumbling, strings words together

Attributes [hide]

Menny Folkor, Female Gnome Warrior 1
Small (3'0") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 8 (-1)8 (-1) 7 (-2)10 (+0)
Skills Athletics -1, Performance +2
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple +2

Possessions: 100 sp.


Social Check DCs


Adelaide Trollope, Female Human [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She very much looks the part of a Mayor. Her hair, while still mostly chestnut, has prominent grey streaks. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Adelaide was born the youngest of three triplets. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.

Motivation: Her spouse's relatives view her with great suspicion.

Flaws: Ugly. Bonds: Job, Military, Family, Rich. Occupation: Mayor

Voice: American accent

Attributes [hide]

Adelaide Trollope, Female Human Monk 2
Medium (6'1") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)12 (+1) 10 (+0)6 (-2)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2

Possessions: 350 gp.


Social Check DCs


Chem Secret, Male Tiefling [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His red hair has been sun bleached extensively. He has several tiny amber earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Chem took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he has money and likes to spend it

Flaws: Antagonistic. Bonds: Rich, Job, Nature, Slave. Occupation: Ruler

Voice: Draws out vowels

Attributes [hide]

Chem Secret, Male Tiefling Sorcerer 2
Medium (6'7") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)9 (-1) 12 (+1)8 (-1)
Skills Acrobatics +1, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 210 gp. 1 Bullseye lantern.


Social Check DCs


Dariff Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a brown tunic with black highlights, and long violet pants that bunch up around her shoes. She has slicked back golden hair. She is very pretty but has cold, dead eyes.

Personality: She acts crazy and hedonistic. She feeds upon the attention of others.

History: She was born blind and as such lacked many opportunities for work. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A strong sense of loyalty to Tabaxi people; and she wants to meet her childhood hero

Flaws: Hedonist, Disease, Racist. Bonds: Attractive, Adventurer. Occupation: Barkeep

Voice: Breathy voice

Attributes [hide]

Dariff Rakankrak, Female Dwarf Warrior 1
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 9 (-1)17 (+3) 10 (+0)12 (+1)
Skills Insight +2, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Auran, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 400 sp. Golden pearl (100 gp).


Social Check DCs

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