Paelias Berevan, Male Elf [Permalink]
Personal [hide]
Description: He tends to wear a large blue jacket. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has a very tight haircut. His ears are large.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born at the edge of vast forest. Through the years after Paelias was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Paelias's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Justice. Flaws: Ugly, Mundane, Antagonistic. Bonds: Nature, Debt. Occupation: Map Maker
Voice: Stutters
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 80 gp. 1 Banded mail.
Godfrey Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is generally well dressed albeit a few years behind the times. His hair is black and very short. He tend to wears goggles to shield his eyes.
Personality: He likes to make people angry or surprised. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. His homeland was ravaged by war and he spent much of his life rebuilding it. After a long history of fighting, Godfrey and his spouse have recently divorced.
Motivation: Wants to raise his children well; and he would like to get married and retire
Flaws: Antagonistic, PTSD. Bonds: Attractive, Has a crush, Family. Occupation: Tanner
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 5 (-3) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 100 sp.
Donaar Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and white, and wears rings and necklaces with large, colorful gems, and carries quarterstaffs. He has wavy white crest. His red eyes have a joyful gleam in them most of the time.
Personality: Donaar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He invites people to come help in his community garden.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now spends his time doing works of charity.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Extrovert, Philantrophist. Flaws: Disease, Insomniac. Bonds: Rich. Occupation: Glassblower
Voice: Italian accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 2)
Armor Class 9
Hit Points 24 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 170 gp. 1 Chain shirt.
Shamil Timbers, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed club, just in case, and sports empty pouches on her belt. Her silver hair is braided into rings. Her green eyes have a joyful gleam in them most of the time.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She feeds upon the attention of others.
History: She was born in the east, but her parents moved at a very young age to the north. Shamil was born on a far eastern forest where she grew up under the tutelage of her mother, an expert Tanner. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Regain custody of her son; and to find somewhere to settle down
Flaws: Mundane. Bonds: Attractive, Immigrant, Guardian, Family. Occupation: Tanner
Voice: Sleepy voice
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
