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Hamil Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red cloak and cross-gartered grey stockings. He has a moderate pudge and is not very fit. He sports a long white beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Hamil enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born on a small isolated farm. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and an old rival family wants him found

Ideals: Opinionated. Flaws: Hedonist. Bonds: Nature, Family, Adventurer. Occupation: Scribe

Voice: Spits and sputters

Attributes [hide]

Hamil Quickstep, Male Halfling Monk 1
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 16
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 15 (+2)16 (+3) 13 (+1)10 (+0)
Skills Investigation +5, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Terran, Abyssal, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +7 / 1d4+5, Grapple +5

Possessions: Pink pearl (120 gp).


Social Check DCs


Theriatis Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His silver hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. His psionic abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a crush on the local Junk Dealer; and wants a kiss

Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Rich, Has a crush. Occupation: Miller

Voice: Australian accent

Attributes [hide]

Theriatis Selevarun, Male Half-Elf Monk 1
Medium (5'6") Half-Elf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)12 (+1) 7 (-2)8 (-1)
Skills Arcana +3, Persuasion +1
Senses Passive Perception 8
Languages Common, Elven, Gnome
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 120 gp. Freshwater pearl (11 gp). 1 Silver holy symbol.


Social Check DCs


Karg Law, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears silk and lounges about seductively. His black hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.

Personality: He is a Tailor first and foremost. He believes firmly that knowledge should be universal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the south, but his parents moved at a very young age to the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tailor work with an outfit from a few towns over. Tailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been a successful dealer in antiques buying low and selling high.

Motivation: To be a Painter again; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Attractive, Job, Immigrant. Occupation: Tailor

Voice: Slow speaker

Attributes [hide]

Karg Law, Male Half-Orc Cleric 1
Medium (5'5") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)5 (-3) 9 (-1)8 (-1)
Skills Acrobatics +1, Investigation -1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp. Red garnet (160 gp).


Social Check DCs


Ovina Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a tight fitting brown shirt and pants. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her white hair is smooth and relatively long. She has gleaming, smiling hazel eyes.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Her parents moved while she was still in utero so she is the first generation to be born here. From her teen years she was always beautiful and desirable, so people have always doted on her. She used her abilities to travel the world and help people.

Motivation: Nothing but the best is good enough for her.

Ideals: Impeccable, Philantrophist. Bonds: Attractive, Immigrant. Occupation: Bookbinder

Voice: Relaxed voice

Attributes [hide]

Ovina Eversharp, Female Dwarf Warrior 2
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)7 (-2) 9 (-1)11 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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