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NPC Generator

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Advanced [show]


Gurdis Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: She wears bulky grey painted plate armor. She has a moderate pudge and is not very fit. She has dyed her greying white hair a little too much giving a sharp white color. Her blue unseeing eyes seem to look past you.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She got into the Dyer business at a young age. Her childhood dream was to be a Bookbinder, but she was a colossal failure. During her travels, Gurdis and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gurdis discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Gurdis fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Nothing but the best is good enough for her; and expand her business

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Job, Adventurer. Occupation: Dyer

Voice: High pitched, excited

Attributes [hide]

Gurdis Ironfist, Female Dwarf Expert 1
Medium (3'10") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 17 (+3)4 (-3) 9 (-1)6 (-2)
Skills History -1, Religion -1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 700 sp.


Social Check DCs


Spring In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black fur is lengthy and is close to two feet long. His eyes are a pleasant amber.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sold as a small child to a slaver, Spring was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the south, certain he would find work there.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: PTSD. Bonds: Immigrant, Rich, Mentor. Occupation: Seamstress

Voice: Scratchy, weak

Attributes [hide]

Spring In Woods, Male Tabaxi Paladin 1
Medium (5'8") Tabaxi, Neutral Good (CR 1)
Armor Class 8
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 14 (+2)13 (+1) 9 (-1)10 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Sweet Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears bulky pastel painted plate armor. He has dyed his greying orange fur a little too much giving a sharp orange color. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the west, but his parents moved at a very young age to the south. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Disciplined, Philantrophist. Bonds: Immigrant, Job, Rich. Occupation: Fletcher

Voice: Soft and mumbly

Attributes [hide]

Sweet Candle, Male Tabaxi Druid 1
Medium (6'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)16 (+3) 13 (+1)9 (-1)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 70 gp. 1 Superior lock.


Social Check DCs


Patrick Jordan, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a violet armored body suit, with a simple yellow line shooting up and back down. His blonde hair is thinning but still full. His amber eyes are slightly larger than normal.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Animals are drawn to him, and he is able to talk to them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father had invested heavily in several trade routes and wanted him to inherit them. He was granted psionic powers by his dying brother.

Motivation: Wants to have a good time and be beloved; and money/treasure

Ideals: Optimist, Gifted. Bonds: Slave, Rich. Occupation: Carpenter

Voice: Shortens vowels

Attributes [hide]

Patrick Jordan, Male Half-Elf Commoner 1
Medium (4'9") Half-Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 7 (-2)10 (+0) 14 (+2)9 (-1)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 600 sp.


Social Check DCs

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