Ruloth Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she typically wears a sleeveless long coat of deep black leather and dull yellow iron scale mail. Her long rusty crest is drawn into a two foot long braid. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Ruloth is combative with any and all who dare try her patience in the slightest.
History: Ruloth lived on a farm with her father, near the main road leading to a nearby town. A gifted student she started as a Seamstress, but she got bored and became a Fisher. She has achieved small success as a Fisher.
Motivation: She feels kind of lost in life; and find a way to reverse the transformation of her brother
Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Family, Job. Occupation: Fisher
Voice: Slow speaker
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 16 (+3) | 6 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +0
Possessions: 200 sp. Sardonyx (50 gp).
Diesa Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: This southern woman wears a grey top hat and grey clothes. Her clothes are grease stained in places. She has a long black ponytail with little hanging trinkets. Her skin is flawless and her brown eyes scan people very quickly.
Personality: She is fixated on the number 76. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Sold as a small child to a necromancer, Diesa was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Diesa was born on a far southern plains where she grew up under the tutelage of her mother, an expert Gardener. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and she is unsatisfied with her job
Ideals: Philantrophist. Flaws: Insane. Bonds: Poor, Immigrant, Attractive, Mentor. Occupation: Gardener
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 9 (-1) | 7 (-2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
Possessions: 150 gp.
Silent Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman is constantly adorned with expensive silk clothing, often dyed in bright pastel and tan, and wears rings and necklaces with large, colorful gems, and a wedding ring on her right hand. She keeps her cinnamon fur in a flapper bob. She has several tiny ruby earrings on each ear.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She always tries to repair and not replace. It was this mentality that drove her into the Merchant business.
History: Silent hails from a village terrorized by illithids. A freak accident while working with her Ruler father left her crippled. Some 6 years later her spouse died after the birth of her son. Heartbroken, Silent never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: She has money and likes to spend it; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Ideals: Persistence. Flaws: Emotional, Disease. Bonds: Rich, In love, Enemies. Occupation: Merchant
Voice: Scottish accent
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 8 (-1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20 pp.
Shautha Tyndall, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears a black armored body suit, with a simple tan line shooting up and back down. Her tied-back hair is blonde. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Shautha hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: Shautha was born in the north. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: A strong sense of loyalty to Tabaxi people; and tabaxi compassion
Ideals: Artistic, Persistence. Flaws: Racist. Occupation: Seamstress
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 8 (-1) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 240 gp.
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